Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent c6b74e5926
commit 06d8ae3cf7
221 changed files with 3149 additions and 2776 deletions

View File

@@ -7,7 +7,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "RGBController_CougarKeyboard.h"
#include "RGBController_CougarRevengerST.h"
@@ -32,7 +32,7 @@ void DetectCougarRevengerSTControllers(hid_device_info* info, const std::string&
CougarRevengerSTController* controller = new CougarRevengerSTController(dev, *info, name);
RGBController_CougarRevengerST* rgb_controller = new RGBController_CougarRevengerST(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
@@ -45,7 +45,7 @@ void DetectCougar700kEvo(hid_device_info* info, const std::string& name)
CougarKeyboardController* controller = new CougarKeyboardController(dev, info->path, name);
RGBController_CougarKeyboard* rgb_controller = new RGBController_CougarKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}