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Split out detection system from ResourceManager into DetectionManager
* Split detection system out into its own class, DetectionManager
* Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
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@@ -7,7 +7,7 @@
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include "Detector.h"
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#include "DetectionManager.h"
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#include "MSIGPUController.h"
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#include "RGBController_MSIGPU.h"
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#include "i2c_amd_gpu.h"
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@@ -36,7 +36,7 @@ void DetectMSIGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const s
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MSIGPUController* controller = new MSIGPUController(bus, i2c_addr, name);
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RGBController_MSIGPU* rgb_controller = new RGBController_MSIGPU(controller);
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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DetectionManager::get()->RegisterRGBController(rgb_controller);
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} /* DetectMSIGPUControllers() */
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