Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent c6b74e5926
commit 06d8ae3cf7
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "LogManager.h"
#include "i2c_smbus.h"
#include "RGBController_MSIGPUv2.h"
@@ -34,7 +34,7 @@ void DetectMSIGPUv2Controllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
MSIGPUv2Controller* controller = new MSIGPUv2Controller(bus, i2c_addr, name);
RGBController_MSIGPUv2* rgb_controller = new RGBController_MSIGPUv2(controller, msi_gpu_id);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
} /* DetectMSIGPUv2Controllers() */
REGISTER_I2C_PCI_DETECTOR("MSI GeForce RTX 4060 Gaming X", DetectMSIGPUv2Controllers, NVIDIA_VEN, NVIDIA_RTX4060_DEV, MSI_SUB_VEN, MSI_RTX4060_GAMING_X_8G_SUB_DEV, 0x68);