Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent c6b74e5926
commit 06d8ae3cf7
221 changed files with 3149 additions and 2776 deletions

View File

@@ -10,7 +10,7 @@
\*---------------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "MountainKeyboardController.h"
#include "RGBController_MountainKeyboard.h"
#include "Mountain60KeyboardController.h"
@@ -47,7 +47,7 @@ void DetectMountain60KeyboardControllers(hid_device_info* info, const std::strin
Mountain60KeyboardController* controller = new Mountain60KeyboardController(dev, info->path, name);
RGBController_Mountain60Keyboard* rgb_controller = new RGBController_Mountain60Keyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
@@ -60,7 +60,7 @@ void DetectMountainKeyboardControllers(hid_device_info* info, const std::string&
MountainKeyboardController* controller = new MountainKeyboardController(dev, info->path, name);
RGBController_MountainKeyboard* rgb_controller = new RGBController_MountainKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}