Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent c6b74e5926
commit 06d8ae3cf7
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "PNYLovelaceGPUController.h"
#include "RGBController_PNYLovelaceGPU.h"
#include "i2c_smbus.h"
@@ -34,7 +34,7 @@ void DetectPNYLovelaceGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr,
PNYLovelaceGPUController* controller = new PNYLovelaceGPUController(bus, i2c_addr, name);
RGBController_PNYLovelaceGPU* rgb_controller = new RGBController_PNYLovelaceGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
} /* DetectPNYLovelaceGPUControllers() */
REGISTER_I2C_PCI_DETECTOR("PNY GeForce RTX 4070 Ti XLR8 VERTO Epic-X", DetectPNYLovelaceGPUControllers, NVIDIA_VEN, NVIDIA_RTX4070TI_DEV, PNY_SUB_VEN, PNY_RTX_4070TI_XLR8_VERTO_EPIC_X_SUB_DEV, 0x60);