Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-07-07 01:35:34 -05:00
1 parent b92a8996e9
commit 30e35eb44c
232 files changed
+3185 -2812

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@@ -14,7 +14,7 @@
| OpenRGB includes |
\*-----------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
/*-----------------------------------------------------*\
| A4 Tech specific includes |
@@ -36,7 +36,7 @@ void DetectA4TechMouseControllers(hid_device_info* info, const std::string& name
BloodyMouseController* controller = new BloodyMouseController(dev, info->path, info->product_id, name);
RGBController_BloodyMouse* rgb_controller = new RGBController_BloodyMouse(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
@@ -49,7 +49,7 @@ void DetectBloodyB820R(hid_device_info* info, const std::string& name)
BloodyB820RController* controller = new BloodyB820RController(dev, info->path, name);
RGBController_BloodyB820R* rgb_controller = new RGBController_BloodyB820R(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}