Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-07-07 01:35:34 -05:00
1 parent b92a8996e9
commit 30e35eb44c
232 files changed
+3185 -2812

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@@ -9,7 +9,8 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "ResourceManager.h"
#include "RGBController.h"
#include "RGBController_Debug.h"
#include "SettingsManager.h"
@@ -39,7 +40,7 @@ void DetectDebugControllers()
for(unsigned int device_idx = 0; device_idx < debug_settings["devices"].size(); device_idx++)
{
RGBController_Debug * debug_controller = new RGBController_Debug(false, debug_settings["devices"][device_idx]);
ResourceManager::get()->RegisterRGBController(debug_controller);
DetectionManager::get()->RegisterRGBController(debug_controller);
}
}
@@ -68,7 +69,7 @@ void DetectDebugControllers()
else
{
RGBController_Debug * debug_controller = new RGBController_Debug(true, custom_device_settings);
ResourceManager::get()->RegisterRGBController(debug_controller);
DetectionManager::get()->RegisterRGBController(debug_controller);
}
}
}