Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-07-07 01:35:34 -05:00
1 parent b92a8996e9
commit 30e35eb44c
232 files changed
+3185 -2812

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@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "LogManager.h"
#include "RGBController_NVIDIAIllumination_Windows_Linux.h"
#include "pci_ids.h"
@@ -119,7 +119,7 @@ void DetectNVIDIAIllumGPUs()
NVIDIAIlluminationV1Controller* controller = new NVIDIAIlluminationV1Controller(new_nvapi, device_list[dev_idx].treats_rgbw_as_rgb, device_list[dev_idx].name);
RGBController_NVIDIAIlluminationV1* rgb_controller = new RGBController_NVIDIAIlluminationV1(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
break;
}