Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-07-07 01:35:34 -05:00
1 parent b92a8996e9
commit 30e35eb44c
232 files changed
+3185 -2812

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@@ -11,7 +11,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "PalitGPUController.h"
#include "RGBController_PalitGPU.h"
#include "i2c_smbus.h"
@@ -54,7 +54,7 @@ void DetectPalitGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
PalitGPUController* controller = new PalitGPUController(bus, i2c_addr, name);
RGBController_PalitGPU* rgb_controller = new RGBController_PalitGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
} /* DetectPalitGPUControllers() */
REGISTER_I2C_PCI_DETECTOR("Palit GeForce GTX 1060", DetectPalitGPUControllers, NVIDIA_VEN, NVIDIA_GTX1060_DEV, NVIDIA_SUB_VEN, NVIDIA_GTX1060_DEV, 0x08);