Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,8 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "ResourceManager.h"
#include "RGBController.h"
#include "RGBController_Debug.h"
#include "SettingsManager.h"
@@ -39,7 +40,7 @@ void DetectDebugControllers()
for(unsigned int device_idx = 0; device_idx < debug_settings["devices"].size(); device_idx++)
{
RGBController_Debug * debug_controller = new RGBController_Debug(false, debug_settings["devices"][device_idx]);
ResourceManager::get()->RegisterRGBController(debug_controller);
DetectionManager::get()->RegisterRGBController(debug_controller);
}
}
@@ -68,7 +69,7 @@ void DetectDebugControllers()
else
{
RGBController_Debug * debug_controller = new RGBController_Debug(true, custom_device_settings);
ResourceManager::get()->RegisterRGBController(debug_controller);
DetectionManager::get()->RegisterRGBController(debug_controller);
}
}
}