Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "GalaxGPUv1Controller.h"
#include "GalaxGPUv2Controller.h"
#include "RGBController_GalaxGPUv1.h"
@@ -92,7 +92,7 @@ void DetectGalaxGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
GalaxGPUv1Controller* controller = new GalaxGPUv1Controller(bus, i2c_addr, name);
RGBController_GalaxGPUv1* rgb_controller = new RGBController_GalaxGPUv1(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
break;
@@ -104,7 +104,7 @@ void DetectGalaxGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
GalaxGPUv2Controller* controller = new GalaxGPUv2Controller(bus, i2c_addr, name);
RGBController_GalaxGPUv2* rgb_controller = new RGBController_GalaxGPUv2(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
break;
}