Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "LogManager.h"
#include <hidapi.h>
#include "MNTReformKeyboardController.h"
@@ -31,13 +31,13 @@ void DetectMNTKeyboardControllers(hid_device_info *info, const std::string &name
{
MNTReformKeyboardController *controller = new MNTReformKeyboardController(dev, info->path);
RGBController_MNTReformKeyboard *rgb_controller = new RGBController_MNTReformKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else if(info->product_id == PID_KBD_POCKET_REFORM)
{
MNTPocketReformKeyboardController *controller = new MNTPocketReformKeyboardController(dev, info->path);
RGBController_MNTPocketReformKeyboard *rgb_controller = new RGBController_MNTPocketReformKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else
{