Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "PNYGPUController.h"
#include "RGBController_PNYGPU.h"
#include "i2c_smbus.h"
@@ -36,7 +36,7 @@ void DetectPNYGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const s
PNYGPUController* controller = new PNYGPUController(bus, i2c_addr, name);
RGBController_PNYGPU* rgb_controller = new RGBController_PNYGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
} /* DetectPNYGPUControllers() */
REGISTER_I2C_PCI_DETECTOR("PNY GeForce RTX 2060 XLR8 OC EDITION", DetectPNYGPUControllers, NVIDIA_VEN, NVIDIA_RTX2060_TU104_DEV, PNY_SUB_VEN, PNY_RTX_2060_XLR8_OC_SUB_DEV, 0x49);