Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -11,7 +11,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "PalitGPUController.h"
#include "RGBController_PalitGPU.h"
#include "i2c_smbus.h"
@@ -54,7 +54,7 @@ void DetectPalitGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
PalitGPUController* controller = new PalitGPUController(bus, i2c_addr, name);
RGBController_PalitGPU* rgb_controller = new RGBController_PalitGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
} /* DetectPalitGPUControllers() */
REGISTER_I2C_PCI_DETECTOR("Palit GeForce GTX 1060", DetectPalitGPUControllers, NVIDIA_VEN, NVIDIA_GTX1060_DEV, NVIDIA_SUB_VEN, NVIDIA_GTX1060_DEV, 0x08);