Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 20ae2f397a
commit 3f1a5036db
221 changed files with 3149 additions and 2776 deletions

View File

@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "ZotacTuringGPUController.h"
#include "RGBController_ZotacTuringGPU.h"
#include "i2c_smbus.h"
@@ -54,7 +54,7 @@ void DetectZotacTuringGPUControllers(i2c_smbus_interface* bus, u8 i2c_addr, cons
ZotacTuringGPUController* controller = new ZotacTuringGPUController(bus, i2c_addr, name);
RGBController_ZotacTuringGPU* rgb_controller = new RGBController_ZotacTuringGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}