Updating libcmmk to call hid_write() with prepended 0x00 resolving #1673

This commit is contained in:
Chris M
2021-08-23 00:58:33 +00:00
committed by Adam Honse
parent 02ca3f32a0
commit 4f24250772
5 changed files with 220 additions and 181 deletions

View File

@@ -14,141 +14,157 @@
using namespace std::chrono_literals;
#define CMMK_SPEED_MIN CMMK_SPEED0
#define CMMK_SPEED_MID CMMK_SPEED2
#define CMMK_SPEED_MAX CMMK_SPEED4
#define CMMK_MODE_FIRMWARE 0xFF
#define CMMK_MODE_MANUAL 0x7F
#define CMMK_SPEED_MIN CMMK_SPEED0
#define CMMK_SPEED_MID CMMK_SPEED2
#define CMMK_SPEED_MAX CMMK_SPEED4
#define CMMK_MODE_FIRMWARE 0xFF
#define CMMK_MODE_MANUAL 0x7F
RGBController_CMMKController::RGBController_CMMKController(CMMKController* cmmk_ctrl)
{
cmmk = cmmk_ctrl;
cmmk = cmmk_ctrl;
name = cmmk->GetDeviceName();
type = DEVICE_TYPE_KEYBOARD;
description = "Cooler Master MasterKeys Device";
version = cmmk->GetFirmwareVersion();
serial = "";
location = cmmk->GetLocation();
name = cmmk->GetDeviceName();
type = DEVICE_TYPE_KEYBOARD;
description = "Cooler Master MasterKeys Device";
version = cmmk->GetFirmwareVersion();
serial = "";
location = cmmk->GetLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = CMMK_MODE_MANUAL;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.name = "Direct";
Direct.value = CMMK_MODE_MANUAL;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = CMMK_EFFECT_FULLY_LIT;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.name = "Static";
Static.value = CMMK_EFFECT_FULLY_LIT;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(1);
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CMMK_EFFECT_BREATHE;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Breathing.speed_min = 0x20;
Breathing.speed_max = 0x20;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.name = "Breathing";
Breathing.value = CMMK_EFFECT_BREATHE;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed_min = CMMK_SPEED_MIN;
Breathing.speed_max = CMMK_SPEED_MAX;
Breathing.speed = CMMK_SPEED_MID;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(1);
modes.push_back(Breathing);
mode Cycle;
Cycle.name = "Spectrum Cycle";
Cycle.value = CMMK_EFFECT_CYCLE;
Cycle.flags = MODE_FLAG_HAS_SPEED;
Cycle.speed_min = CMMK_SPEED_MIN;
Cycle.speed_max = CMMK_SPEED_MAX;
Cycle.color_mode = MODE_COLORS_NONE;
Cycle.name = "Spectrum Cycle";
Cycle.value = CMMK_EFFECT_CYCLE;
Cycle.flags = MODE_FLAG_HAS_SPEED;
Cycle.color_mode = MODE_COLORS_NONE;
Cycle.speed_min = 2 * CMMK_SPEED_MIN; //Spectrum Cycle uses a unique speed range
Cycle.speed_max = 2 * CMMK_SPEED_MAX;
Cycle.speed = 2 * CMMK_SPEED_MID;
modes.push_back(Cycle);
mode Reactive;
Reactive.name = "Reactive";
Reactive.value = CMMK_EFFECT_SINGLE;
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Reactive.speed_min = CMMK_SPEED_MIN;
Reactive.speed_max = CMMK_SPEED_MAX;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.colors_min = 2;
Reactive.colors_max = 2;
Reactive.name = "Reactive";
Reactive.value = CMMK_EFFECT_SINGLE;
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.speed_min = CMMK_SPEED_MIN;
Reactive.speed_max = CMMK_SPEED_MAX;
Reactive.speed = CMMK_SPEED_MID;
Reactive.colors_min = 2;
Reactive.colors_max = 2;
Reactive.colors.resize(2);
modes.push_back(Reactive);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.value = CMMK_EFFECT_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD;
Wave.speed_min = CMMK_SPEED_MIN;
Wave.speed_max = CMMK_SPEED_MAX;
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wave.colors_min = 1;
Wave.colors_max = 1;
Wave.name = "Rainbow Wave";
Wave.value = CMMK_EFFECT_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD;
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wave.speed_min = CMMK_SPEED_MIN;
Wave.speed_max = CMMK_SPEED_MAX;
Wave.speed = CMMK_SPEED_MID;
Wave.direction = MODE_DIRECTION_LEFT;
Wave.colors_min = 1;
Wave.colors_max = 1;
Wave.colors.resize(1);
modes.push_back(Wave);
mode Ripple;
Ripple.name = "Ripple Effect";
Ripple.value = CMMK_EFFECT_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Ripple.speed_min = CMMK_SPEED_MIN;
Ripple.speed_max = CMMK_SPEED_MAX;
Ripple.colors_min = 2;
Ripple.colors_max = 2;
Ripple.name = "Ripple Effect";
Ripple.value = CMMK_EFFECT_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Ripple.color_mode = MODE_COLORS_MODE_SPECIFIC;
Ripple.speed_min = CMMK_SPEED_MIN;
Ripple.speed_max = CMMK_SPEED_MAX;
Ripple.speed = CMMK_SPEED_MID;
Ripple.colors_min = 2;
Ripple.colors_max = 2;
Ripple.colors.resize(2);
modes.push_back(Ripple);
mode Cross;
Cross.name = "Cross";
Cross.value = CMMK_EFFECT_CROSS;
Cross.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Cross.speed_min = CMMK_SPEED_MIN;
Cross.speed_max = CMMK_SPEED_MAX;
Cross.colors_min = 2;
Cross.colors_max = 2;
Cross.name = "Cross";
Cross.value = CMMK_EFFECT_CROSS;
Cross.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Cross.color_mode = MODE_COLORS_MODE_SPECIFIC;
Cross.speed_min = CMMK_SPEED_MIN;
Cross.speed_max = CMMK_SPEED_MAX;
Cross.speed = CMMK_SPEED_MID;
Cross.colors_min = 2;
Cross.colors_max = 2;
Cross.colors.resize(2);
modes.push_back(Cross);
mode Raindrops;
Raindrops.name = "Raindrops";
Raindrops.value = CMMK_EFFECT_RAINDROPS;
Raindrops.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Raindrops.speed_min = CMMK_SPEED_MIN;
Raindrops.speed_max = CMMK_SPEED_MAX;
Raindrops.colors_min = 2;
Raindrops.colors_max = 2;
Raindrops.name = "Raindrops";
Raindrops.value = CMMK_EFFECT_RAINDROPS;
Raindrops.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Raindrops.color_mode = MODE_COLORS_MODE_SPECIFIC;
Raindrops.speed_min = CMMK_SPEED_MIN;
Raindrops.speed_max = CMMK_SPEED_MAX;
Raindrops.speed = CMMK_SPEED_MID;
Raindrops.colors_min = 2;
Raindrops.colors_max = 2;
Raindrops.colors.resize(2);
modes.push_back(Raindrops);
mode Stars;
Stars.name = "Starfield";
Stars.value = CMMK_EFFECT_STARS;
Stars.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Stars.speed_min = CMMK_SPEED_MIN;
Stars.speed_max = CMMK_SPEED_MAX;
Stars.colors_min = 2;
Stars.name = "Starfield";
Stars.value = CMMK_EFFECT_STARS;
Stars.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Stars.color_mode = MODE_COLORS_MODE_SPECIFIC;
Stars.speed_min = CMMK_SPEED_MIN;
Stars.speed_max = CMMK_SPEED_MAX;
Stars.speed = CMMK_SPEED_MID;
Stars.colors_min = 2;
Stars.colors_max = 2;
Stars.colors.resize(2);
modes.push_back(Stars);
mode Snake;
Snake.name = "Snake";
Snake.value = CMMK_EFFECT_SNAKE;
Snake.flags = MODE_FLAG_HAS_SPEED;
Snake.speed_min = CMMK_SPEED_MIN;
Snake.speed_max = CMMK_SPEED_MAX;
Snake.name = "Snake";
Snake.value = CMMK_EFFECT_SNAKE;
Snake.flags = MODE_FLAG_HAS_SPEED;
Snake.color_mode = MODE_COLORS_NONE;
Snake.speed_min = CMMK_SPEED_MIN;
Snake.speed_max = CMMK_SPEED_MAX;
Snake.speed = CMMK_SPEED_MID;
modes.push_back(Snake);
mode FirmwareControl;
FirmwareControl.name = "Firmware Controlled";
FirmwareControl.value = 0xFF;
FirmwareControl.flags = 0;
FirmwareControl.name = "Firmware Controlled";
FirmwareControl.value = 0xFF;
FirmwareControl.flags = 0;
FirmwareControl.color_mode = MODE_COLORS_NONE;
modes.push_back(FirmwareControl);
SetupZones();