mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-03-24 08:51:07 -04:00
Split EVGA GPU controllers into individual controllers/folders
This commit is contained in:
256
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.cpp
Normal file
256
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.cpp
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@@ -0,0 +1,256 @@
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/*-----------------------------------------*\
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| EVGAGPUv2Controller.cpp |
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| |
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| Driver for EVGA GPU RGB V2 (Turing) |
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| lighting controller |
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| |
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| TheRogueZeta 4/15/2021 |
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\*-----------------------------------------*/
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#include "EVGAGPUv2Controller.h"
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EVGAGPUv2Controller::EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev)
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{
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this->bus = bus;
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this->dev = dev;
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}
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EVGAGPUv2Controller::~EVGAGPUv2Controller()
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{
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}
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std::string EVGAGPUv2Controller::GetDeviceLocation()
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{
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std::string return_string(bus->device_name);
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char addr[5];
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snprintf(addr, 5, "0x%02X", dev);
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return_string.append(", address ");
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return_string.append(addr);
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return("I2C: " + return_string);
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}
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unsigned char EVGAGPUv2Controller::GetBrightnessA()
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{
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return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS));
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}
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RGBColor EVGAGPUv2Controller::GetColorA()
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{
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int red = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_RED);
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int green = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_GREEN);
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int blue = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BLUE);
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return(ToRGBColor(red, green, blue));
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}
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RGBColor EVGAGPUv2Controller::GetColorB()
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{
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int red = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_RED);
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int green = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_GREEN);
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int blue = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_BLUE);
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return(ToRGBColor(red, green, blue));
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}
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unsigned char EVGAGPUv2Controller::GetMode()
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{
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unsigned char return_mode = 0;
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unsigned char mode = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_MODE);
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if(mode == 0xFF)
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{
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//Registers may not ready after saving config. Read again if 0xFF.
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mode = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_MODE);
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}
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switch (mode)
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{
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case EVGA_GPU_V2_MODE_OFF:
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{
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return_mode = EVGA_GPU_V2_RGB_MODE_OFF;
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}
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break;
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case EVGA_GPU_V2_MODE_STATIC:
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{
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return_mode = EVGA_GPU_V2_RGB_MODE_STATIC;
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}
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break;
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case EVGA_GPU_V2_MODE_RAINBOW:
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{
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return_mode = EVGA_GPU_V2_RGB_MODE_RAINBOW;
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}
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break;
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case EVGA_GPU_V2_MODE_BREATHING:
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{
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u16_to_u8 speed_16 = { (uint16_t) 0 };
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speed_16.LSB = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_B_TO_A_SPEED_LSB);
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speed_16.MSB = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_B_TO_A_SPEED_MSB);
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if (speed_16.u16 == 0)
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{
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return_mode = EVGA_GPU_V2_RGB_MODE_PULSE;
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}
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else
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{
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return_mode = EVGA_GPU_V2_RGB_MODE_BREATHING;
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}
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}
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break;
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default:
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break;
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}
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return(return_mode);
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}
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unsigned char EVGAGPUv2Controller::GetSpeed()
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{
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u16_to_u8 speed_16 = { (uint16_t) 0 };
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speed_16.LSB = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_ONTIME_LSB);
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speed_16.MSB = bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_ONTIME_MSB);
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speed_16.u16 /= SPEED_MULTIPLIER;
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return (unsigned char) speed_16.u16;
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}
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void EVGAGPUv2Controller::SetMode(uint8_t mode, RGBColor color1, RGBColor color2, uint16_t speed, uint8_t brightness)
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{
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EnableWrite(true);
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switch (mode)
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{
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case EVGA_GPU_V2_RGB_MODE_OFF:
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{
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SendMode(EVGA_GPU_V2_MODE_OFF);
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}
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break;
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case EVGA_GPU_V2_RGB_MODE_STATIC:
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{
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SendMode(EVGA_GPU_V2_MODE_STATIC);
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SendColor(EVGA_GPU_V2_REG_COLOR_A_RED, RGBGetRValue(color1), RGBGetGValue(color1), RGBGetBValue(color1), brightness);
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}
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break;
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case EVGA_GPU_V2_RGB_MODE_RAINBOW:
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{
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SendMode(EVGA_GPU_V2_MODE_RAINBOW);
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SendBrightness(brightness); //Default = 0x64
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// Set Rainbow speed? No control in the GUI but this register is only set in Ranbow mode.
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bus->i2c_smbus_write_byte_data(dev, 0x19, 0x11);;
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}
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break;
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case EVGA_GPU_V2_RGB_MODE_BREATHING:
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case EVGA_GPU_V2_RGB_MODE_PULSE:
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{
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SendMode(EVGA_GPU_V2_MODE_BREATHING);
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/*---------------------------------------------------------*\
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| It is expected that color2 will be 0x000000 (black) for |
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| 1 color mode otherwise set correctly therfore no further |
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| inspection is required. |
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\*---------------------------------------------------------*/
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SendColor(EVGA_GPU_V2_REG_COLOR_A_RED, RGBGetRValue(color1), RGBGetGValue(color1), RGBGetBValue(color1), brightness);
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SendColor(EVGA_GPU_V2_REG_COLOR_B_RED, RGBGetRValue(color2), RGBGetGValue(color2), RGBGetBValue(color2), brightness);
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/*-----------------------------------------------------------------*\
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| Breathing mode speeds are consistent for B_TO_A and A_TO_B |
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| Pulse (Blink) mode is on/off ergo B_TO_A and A_TO_B = 0 (instant) |
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\*-----------------------------------------------------------------*/
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u16_to_u8 speed_16 = { (uint16_t) (speed * SPEED_MULTIPLIER) };
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u16_to_u8 rise_fall_un_16 = { (mode == EVGA_GPU_V2_RGB_MODE_PULSE) ? (uint16_t) 0 : speed_16.u16 };
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SendSpeed(speed_16, speed_16, rise_fall_un_16, rise_fall_un_16, rise_fall_un_16);
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// 0x61 = 0x01
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bus->i2c_smbus_write_byte_data(dev, 0x61, 0x01);
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// 0x6A and 0x6B = 0x00
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bus->i2c_smbus_write_byte_data(dev, 0x6A, 0x00);
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bus->i2c_smbus_write_byte_data(dev, 0x6B, 0x00);
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}
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break;
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default:
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break;
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}
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//Disable writes
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EnableWrite(false);
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}
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void EVGAGPUv2Controller::EnableWrite(bool boolEnable)
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{
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if(boolEnable)
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{
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE5);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE9);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xF5);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xF9);
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}
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else
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{
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bus->i2c_smbus_write_byte_data(dev, 0x08, 0x01);
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//Dissable commands
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xF0);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE0);
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}
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}
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void EVGAGPUv2Controller::SaveSettings()
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{
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE5);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE9);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xF0);
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bus->i2c_smbus_write_byte_data(dev, 0x1F, 0xE5);
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bus->i2c_smbus_write_byte_data(dev, 0x23, 0xE5);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE0);
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bus->i2c_smbus_write_byte_data(dev, 0x0E, 0xE0);
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}
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void EVGAGPUv2Controller::SendBrightness(uint8_t brightness)
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{
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS, brightness);
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}
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void EVGAGPUv2Controller::SendColor(uint8_t start_register, uint8_t red, uint8_t green, uint8_t blue, uint8_t brightness)
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{
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bus->i2c_smbus_write_byte_data(dev, start_register, red);
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bus->i2c_smbus_write_byte_data(dev, (start_register + 1), green);
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bus->i2c_smbus_write_byte_data(dev, (start_register + 2), blue);
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bus->i2c_smbus_write_byte_data(dev, (start_register + 3), brightness);
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}
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void EVGAGPUv2Controller::SendMode(uint8_t mode)
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{
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_MODE, mode);
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}
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void EVGAGPUv2Controller::SendSpeed(u16_to_u8 aOnTime, u16_to_u8 bOnTime, u16_to_u8 b2a, u16_to_u8 a2b, u16_to_u8 speed_un)
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{
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_UN_LSB, (unsigned char) speed_un.LSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_UN_MSB, (unsigned char) speed_un.MSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_B_TO_A_SPEED_LSB, (unsigned char) b2a.LSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_B_TO_A_SPEED_MSB, (unsigned char) b2a.MSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_ONTIME_LSB, (unsigned char) bOnTime.LSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_B_ONTIME_MSB, (unsigned char) bOnTime.MSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_A_TO_B_SPEED_LSB, (unsigned char) a2b.LSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_A_TO_B_SPEED_MSB, (unsigned char) a2b.MSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_ONTIME_LSB, (unsigned char) aOnTime.LSB );
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bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_ONTIME_MSB, (unsigned char) aOnTime.MSB );
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}
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void EVGAGPUv2Controller::SetColor(RGBColor colorA, RGBColor colorB, uint8_t brightness)
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{
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EnableWrite(true);
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SendColor(EVGA_GPU_V2_REG_COLOR_A_RED, RGBGetRValue(colorA), RGBGetGValue(colorA), RGBGetBValue(colorA), brightness);
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SendColor(EVGA_GPU_V2_REG_COLOR_B_RED, RGBGetRValue(colorB), RGBGetGValue(colorB), RGBGetBValue(colorB), brightness);
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EnableWrite(false);
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}
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111
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.h
Normal file
111
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.h
Normal file
@@ -0,0 +1,111 @@
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/*-----------------------------------------*\
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| EVGAGPUv2Controller.h |
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| |
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| Definitions and types for EVGA GPU RGB |
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| V2 (Turing) lighting controller |
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| |
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| TheRogueZeta 4/15/2021 |
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\*-----------------------------------------*/
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#include <string>
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#include "i2c_smbus.h"
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#include "RGBController.h"
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#pragma once
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typedef unsigned char evga_dev_id;
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#define SPEED_MULTIPLIER 10
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#define EVGA_GPU_V2_BRIGHTNESS_MIN 0x01
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#define EVGA_GPU_V2_BRIGHTNESS_DEFAULT 0x64
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#define EVGA_GPU_V2_BRIGHTNESS_MAX 0x64
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#define EVGAGPUV2_CONTROLLER_NAME "EVGAv2"
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union u16_to_u8
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{
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uint16_t u16;
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struct
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{
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uint8_t LSB;
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uint8_t MSB;
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};
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};
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enum
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{
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EVGA_GPU_V2_REG_MODE = 0x60,
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EVGA_GPU_V2_REG_A_TO_B_SPEED_LSB = 0x62,
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EVGA_GPU_V2_REG_A_TO_B_SPEED_MSB = 0x63,
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EVGA_GPU_V2_REG_B_TO_A_SPEED_LSB = 0x64,
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EVGA_GPU_V2_REG_B_TO_A_SPEED_MSB = 0x65,
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EVGA_GPU_V2_REG_COLOR_A_ONTIME_LSB = 0x66,
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EVGA_GPU_V2_REG_COLOR_A_ONTIME_MSB = 0x67,
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EVGA_GPU_V2_REG_COLOR_B_ONTIME_LSB = 0x68,
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EVGA_GPU_V2_REG_COLOR_B_ONTIME_MSB = 0x69,
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EVGA_GPU_V2_REG_COLOR_A_RED = 0x6C,
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EVGA_GPU_V2_REG_COLOR_A_GREEN = 0x6D,
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EVGA_GPU_V2_REG_COLOR_A_BLUE = 0x6E,
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EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS = 0x6F,
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EVGA_GPU_V2_REG_COLOR_B_RED = 0x70,
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EVGA_GPU_V2_REG_COLOR_B_GREEN = 0x71,
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EVGA_GPU_V2_REG_COLOR_B_BLUE = 0x72,
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EVGA_GPU_V2_REG_COLOR_B_BRIGHTNESS = 0x73,
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EVGA_GPU_V2_REG_COLOR_B_UN_LSB = 0x74,
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EVGA_GPU_V2_REG_COLOR_B_UN_MSB = 0x75,
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};
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enum
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{
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EVGA_GPU_V2_RGB_MODE_OFF = 0x00,
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EVGA_GPU_V2_RGB_MODE_STATIC = 0x01,
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EVGA_GPU_V2_RGB_MODE_RAINBOW = 0x02,
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EVGA_GPU_V2_RGB_MODE_BREATHING = 0x03,
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EVGA_GPU_V2_RGB_MODE_PULSE = 0x04,
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};
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enum
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{
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EVGA_GPU_V2_MODE_OFF = 0x00,
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EVGA_GPU_V2_MODE_STATIC = 0x01,
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EVGA_GPU_V2_MODE_RAINBOW = 0x0F,
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EVGA_GPU_V2_MODE_BREATHING = 0x22,
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};
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enum
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{
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EVGA_GPU_V2_SPEED_BREATHING_SLOWEST = 0x7D,
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EVGA_GPU_V2_SPEED_BREATHING_NORMAL = 0x4B,
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EVGA_GPU_V2_SPEED_BREATHING_FASTEST = 0x19,
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EVGA_GPU_V2_SPEED_PULSE_SLOWEST = 0xFA,
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EVGA_GPU_V2_SPEED_PULSE_NORMAL = 0x96,
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EVGA_GPU_V2_SPEED_PULSE_FASTEST = 0x32,
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};
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class EVGAGPUv2Controller
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{
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public:
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EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev);
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~EVGAGPUv2Controller();
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std::string GetDeviceLocation();
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unsigned char GetBrightnessA();
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RGBColor GetColorA();
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RGBColor GetColorB();
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unsigned char GetMode();
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unsigned char GetSpeed();
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void SetColor(RGBColor colorA, RGBColor colorB, uint8_t brightness);
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void SetMode(uint8_t mode, RGBColor color1, RGBColor color2, uint16_t speed, uint8_t brightness);
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void SaveSettings();
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private:
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void EnableWrite(bool enable);
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void SendBrightness(uint8_t brightness);
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void SendColor(uint8_t start_register, uint8_t red, uint8_t green, uint8_t blue, uint8_t brightness);
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void SendMode(uint8_t mode);
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void SendSpeed(u16_to_u8 aOnTime, u16_to_u8 bOnTime, u16_to_u8 b2a, u16_to_u8 a2b, u16_to_u8 speed_un);
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i2c_smbus_interface* bus;
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evga_dev_id dev;
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};
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@@ -0,0 +1,85 @@
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#include "Detector.h"
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#include "EVGAGPUv2Controller.h"
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#include "LogManager.h"
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#include "RGBController.h"
|
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#include "RGBController_EVGAGPUv2.h"
|
||||
#include "i2c_smbus.h"
|
||||
#include "pci_ids.h"
|
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#include <vector>
|
||||
#include <stdio.h>
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#include <stdlib.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int pci_vendor;
|
||||
int pci_device;
|
||||
int pci_subsystem_vendor;
|
||||
int pci_subsystem_device;
|
||||
const char * name;
|
||||
} gpu_pci_device;
|
||||
|
||||
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
|
||||
|
||||
static const gpu_pci_device device_list[] =
|
||||
{
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2070 XC Gaming" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_OC_SUB_DEV, "EVGA GeForce RTX 2070 XC OC" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_BLACK_SUB_DEV, "EVGA GeForce RTX 2070 SUPER Black" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_SUB_DEV, "EVGA GeForce RTX 2070 SUPER XC Ultra" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_PLUS_SUB_DEV, "EVGA GeForce RTX 2070 SUPER XC Ultra+" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_FTW3_ULTRA_PLUS_OC_SUB_DEV, "EVGA GeForce RTX 2070 SUPER FTW3 Ultra+" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_BLACK_SUB_DEV, "EVGA GeForce RTX 2080 Black" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_BLACK_SUB_DEV, "EVGA GeForce RTX 2080 XC Black" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 XC Gaming" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_ULTRA_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 XC Ultra Gaming" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 SUPER XC Gaming" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080 SUPER XC Ultra" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_HYBRID_OC_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Hybrid OC" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra Hydro Copper" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_BLACK_SUB_DEV, "EVGA GeForce RTX 2080Ti Black" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV, "EVGA GeForce RTX 2080Ti XC Ultra" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV, "EVGA GeForce RTX 2080Ti XC HYBRID GAMING" },
|
||||
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080Ti FTW3 Ultra" },
|
||||
};
|
||||
/******************************************************************************************\
|
||||
* *
|
||||
* DetectEVGATuringGPUControllers *
|
||||
* *
|
||||
* Detect EVGA Turing GPU controllers on the enumerated I2C busses at address 0x49. *
|
||||
* *
|
||||
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
|
||||
* dev - I2C address of EVGA GPU device *
|
||||
* *
|
||||
\******************************************************************************************/
|
||||
|
||||
void DetectEVGATuringGPUControllers(std::vector<i2c_smbus_interface*>& busses)
|
||||
{
|
||||
for (unsigned int bus = 0; bus < busses.size(); bus++)
|
||||
{
|
||||
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
|
||||
{
|
||||
if (busses[bus]->port_id != 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
|
||||
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
|
||||
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
|
||||
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
|
||||
{
|
||||
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV2_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
|
||||
EVGAGPUv2Controller* new_controller;
|
||||
RGBController_EVGAGPUv2* new_rgbcontroller;
|
||||
|
||||
new_controller = new EVGAGPUv2Controller(busses[bus], 0x49);
|
||||
new_rgbcontroller = new RGBController_EVGAGPUv2(new_controller);
|
||||
new_rgbcontroller->name = device_list[dev_idx].name;
|
||||
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
|
||||
}
|
||||
}
|
||||
}
|
||||
} /* DetectEVGATuringGPUControllers() */
|
||||
|
||||
REGISTER_I2C_DETECTOR("EVGA Turing GPU", DetectEVGATuringGPUControllers);
|
||||
218
Controllers/EVGATuringGPUController/RGBController_EVGAGPUv2.cpp
Normal file
218
Controllers/EVGATuringGPUController/RGBController_EVGAGPUv2.cpp
Normal file
@@ -0,0 +1,218 @@
|
||||
/*-----------------------------------------*\
|
||||
| RGBController_EVGAGPUv2.cpp |
|
||||
| |
|
||||
| Generic RGB Interface for OpenRGB EVGA |
|
||||
| GPU V2 (Turing) Driver |
|
||||
| |
|
||||
| TheRogueZeta 4/15/2021 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#include "RGBController_EVGAGPUv2.h"
|
||||
|
||||
RGBController_EVGAGPUv2::RGBController_EVGAGPUv2(EVGAGPUv2Controller* evga_ptr)
|
||||
{
|
||||
evga = evga_ptr;
|
||||
|
||||
name = "EVGA GPU";
|
||||
vendor = "EVGA";
|
||||
description = "EVGA Turing RGB GPU Device";
|
||||
location = evga->GetDeviceLocation();
|
||||
|
||||
type = DEVICE_TYPE_GPU;
|
||||
|
||||
mode Off;
|
||||
Off.name = "Off";
|
||||
Off.value = EVGA_GPU_V2_RGB_MODE_OFF;
|
||||
Off.flags = 0; //pretty sure not needed
|
||||
Off.color_mode = MODE_COLORS_NONE;
|
||||
modes.push_back(Off);
|
||||
|
||||
mode Static;
|
||||
Static.name = "Direct";
|
||||
Static.value = EVGA_GPU_V2_RGB_MODE_STATIC;
|
||||
Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
|
||||
Static.color_mode = MODE_COLORS_PER_LED;
|
||||
Static.colors_min = 1;
|
||||
Static.colors_max = 1;
|
||||
Static.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
||||
Static.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
||||
Static.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
||||
|
||||
modes.push_back(Static);
|
||||
|
||||
mode Rainbow;
|
||||
Rainbow.name = "Spectrum Cycle";
|
||||
Rainbow.value = EVGA_GPU_V2_RGB_MODE_RAINBOW;
|
||||
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
|
||||
Rainbow.color_mode = MODE_COLORS_NONE;
|
||||
Rainbow.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
||||
Rainbow.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
||||
Rainbow.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
||||
modes.push_back(Rainbow);
|
||||
|
||||
mode Breathing;
|
||||
Breathing.name = "Breathing";
|
||||
Breathing.value = EVGA_GPU_V2_RGB_MODE_BREATHING;
|
||||
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
|
||||
Breathing.speed_min = EVGA_GPU_V2_SPEED_BREATHING_SLOWEST;
|
||||
Breathing.speed = EVGA_GPU_V2_SPEED_BREATHING_NORMAL;
|
||||
Breathing.speed_max = EVGA_GPU_V2_SPEED_BREATHING_FASTEST;
|
||||
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
||||
Breathing.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
||||
Breathing.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
||||
Breathing.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
||||
Breathing.colors_min = 1;
|
||||
Breathing.colors_max = 2;
|
||||
Breathing.colors.resize(1);
|
||||
modes.push_back(Breathing);
|
||||
|
||||
mode Pulse;
|
||||
Pulse.name = "Flashing";
|
||||
Pulse.value = EVGA_GPU_V2_RGB_MODE_PULSE;
|
||||
Pulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE;
|
||||
Pulse.speed_min = EVGA_GPU_V2_SPEED_PULSE_SLOWEST;
|
||||
Pulse.speed = EVGA_GPU_V2_SPEED_PULSE_NORMAL;
|
||||
Pulse.speed_max = EVGA_GPU_V2_SPEED_PULSE_FASTEST;
|
||||
Pulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
||||
Pulse.colors_min = 1;
|
||||
Pulse.colors_max = 2;
|
||||
Pulse.brightness_min = EVGA_GPU_V2_BRIGHTNESS_MIN;
|
||||
Pulse.brightness = EVGA_GPU_V2_BRIGHTNESS_DEFAULT;
|
||||
Pulse.brightness_max = EVGA_GPU_V2_BRIGHTNESS_MAX;
|
||||
Pulse.colors.resize(1);
|
||||
modes.push_back(Pulse);
|
||||
|
||||
|
||||
SetupZones();
|
||||
|
||||
// Initialize active mode
|
||||
active_mode = getModeIndex(evga->GetMode());
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| The LED color (color[0]) will always be set. Mode colors |
|
||||
| are only set for the MODE_COLORS_MODE_SPECIFIC modes and |
|
||||
| by extension colorB is only necessary if its not black |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
colors[0] = evga->GetColorA();
|
||||
RGBColor colorB = evga->GetColorB();
|
||||
|
||||
int breathing_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_BREATHING);
|
||||
int pulse_mode_index = getModeIndex(EVGA_GPU_V2_RGB_MODE_PULSE);
|
||||
|
||||
// Pre fill in colors for mode specific colors
|
||||
modes[breathing_mode_index].colors[0] = colors[0];
|
||||
modes[pulse_mode_index].colors[0] = colors[0];
|
||||
// Add colors if colorB is not equal to 0.
|
||||
if(colorB != 0)
|
||||
{
|
||||
modes[breathing_mode_index].colors.push_back(colorB);
|
||||
modes[pulse_mode_index].colors.push_back(colorB);
|
||||
}
|
||||
|
||||
// Load speed settings from the card:
|
||||
modes[active_mode].speed = evga->GetSpeed();
|
||||
modes[active_mode].brightness = evga->GetBrightnessA();
|
||||
}
|
||||
|
||||
RGBController_EVGAGPUv2::~RGBController_EVGAGPUv2()
|
||||
{
|
||||
delete evga;
|
||||
}
|
||||
|
||||
int RGBController_EVGAGPUv2::getModeIndex(unsigned char mode_value)
|
||||
{
|
||||
for(std::size_t mode_index = 0; mode_index < modes.size(); mode_index++)
|
||||
{
|
||||
if (modes[mode_index].value == mode_value)
|
||||
{
|
||||
return mode_index;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::SetupZones()
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| This device only has one LED, so create a single zone and |
|
||||
| LED for it |
|
||||
\*---------------------------------------------------------*/
|
||||
zone* new_zone = new zone();
|
||||
led* new_led = new led();
|
||||
|
||||
new_zone->name = "GPU Zone";
|
||||
new_zone->type = ZONE_TYPE_SINGLE;
|
||||
new_zone->leds_min = 1;
|
||||
new_zone->leds_max = 1;
|
||||
new_zone->leds_count = 1;
|
||||
new_zone->matrix_map = NULL;
|
||||
|
||||
new_led->name = "GPU LED";
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Push the zone and LED on to device vectors |
|
||||
\*---------------------------------------------------------*/
|
||||
leds.push_back(*new_led);
|
||||
zones.push_back(*new_zone);
|
||||
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| This device does not support resizing zones |
|
||||
\*---------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::DeviceUpdateLEDs()
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
|
||||
| modes and as such colorB will always be black (0x000000) |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
evga->SetColor(colors[0], /* colorB*/ 0, modes[active_mode].brightness);
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::UpdateZoneLEDs(int /*zone*/)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::UpdateSingleLED(int /*led*/)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::SetCustomMode()
|
||||
{
|
||||
active_mode = getModeIndex(EVGA_GPU_V2_RGB_MODE_STATIC);
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::DeviceUpdateMode()
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Modes with MODE_COLORS_MODE_SPECIFIC may have either |
|
||||
| 1 or 2 colors associated with it. The device controller |
|
||||
| expects colorB as black (0x000000) in 1 color scenarios |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
RGBColor colorA = colors[0];
|
||||
RGBColor colorB = 0;
|
||||
|
||||
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
colorA = modes[active_mode].colors[0];
|
||||
colorB = (modes[active_mode].colors.size() == 2) ? modes[active_mode].colors[1] : 0 ;
|
||||
}
|
||||
|
||||
evga->SetMode( modes[active_mode].value, colorA, colorB, modes[active_mode].speed, modes[active_mode].brightness);
|
||||
}
|
||||
|
||||
void RGBController_EVGAGPUv2::DeviceSaveMode()
|
||||
{
|
||||
evga->SaveSettings();
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/*-----------------------------------------*\
|
||||
| RGBController_EVGAGPUv2.h |
|
||||
| |
|
||||
| Generic RGB Interface for OpenRGB |
|
||||
| EVGA GPU RGB V2 (Turing) Driver |
|
||||
| |
|
||||
| TheRogueZeta 4/15/2021 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "RGBController.h"
|
||||
#include "EVGAGPUv2Controller.h"
|
||||
|
||||
class RGBController_EVGAGPUv2 : public RGBController
|
||||
{
|
||||
public:
|
||||
RGBController_EVGAGPUv2(EVGAGPUv2Controller* evga_ptr);
|
||||
~RGBController_EVGAGPUv2();
|
||||
|
||||
void SetupZones();
|
||||
|
||||
void ResizeZone(int zone, int new_size);
|
||||
|
||||
void DeviceUpdateLEDs();
|
||||
void UpdateZoneLEDs(int zone);
|
||||
void UpdateSingleLED(int led);
|
||||
|
||||
void SetCustomMode();
|
||||
void DeviceUpdateMode();
|
||||
void DeviceSaveMode();
|
||||
|
||||
private:
|
||||
int getModeIndex(unsigned char mode_value);
|
||||
EVGAGPUv2Controller* evga;
|
||||
};
|
||||
Reference in New Issue
Block a user