RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent 3ce0d57cca
commit 6813e1a01a
657 changed files with 9060 additions and 8807 deletions

View File

@@ -49,22 +49,6 @@ RGBController_CMKeyboardController::RGBController_CMKeyboardController(CMKeyboar
RGBController_CMKeyboardController::~RGBController_CMKeyboardController()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if(zones[zone_index].matrix_map != NULL)
{
if(zones[zone_index].matrix_map->map != NULL)
{
delete zones[zone_index].matrix_map->map;
}
delete zones[zone_index].matrix_map;
}
}
if(m_pController)
{
delete m_pController;
@@ -98,9 +82,6 @@ void RGBController_CMKeyboardController::SetupZones()
{
KeyboardLayoutManager new_kb(m_keyboardLayout, coolermaster->layout_new->base_size, coolermaster->layout_new->key_values);
matrix_map_type * new_map = new matrix_map_type;
new_zone.matrix_map = new_map;
if(coolermaster->layout_new->base_size != KEYBOARD_SIZE_EMPTY)
{
/*---------------------------------------------------------*\
@@ -109,15 +90,7 @@ void RGBController_CMKeyboardController::SetupZones()
keyboard_keymap_overlay_values* temp = coolermaster->layout_new;
new_kb.ChangeKeys(*temp);
new_map->height = new_kb.GetRowCount();
new_map->width = new_kb.GetColumnCount();
new_map->map = new unsigned int[new_map->height * new_map->width];
/*---------------------------------------------------------*\
| Matrix map still uses declared zone rows and columns |
| as the packet structure depends on the matrix map |
\*---------------------------------------------------------*/
new_kb.GetKeyMap(new_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT, new_map->height, new_map->width);
new_zone.matrix_map = new_kb.GetKeyMap(KEYBOARD_MAP_FILL_TYPE_COUNT);
/*---------------------------------------------------------*\
| Create LEDs for the Matrix zone |
@@ -161,27 +134,17 @@ void RGBController_CMKeyboardController::SetupZones()
SetupColors();
}
void RGBController_CMKeyboardController::ResizeZone(int /*zone*/, int /*new_size*/)
{
}
void RGBController_CMKeyboardController::DeviceUpdateLEDs()
{
m_pController->SetLeds(leds, colors);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led, RGBColor color)
{
uint8_t key_value = m_pLayoutManager->GetKeyValueAt(led);
m_pController->SetSingleLED(key_value, color);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led)
void RGBController_CMKeyboardController::DeviceUpdateSingleLED(int led)
{
m_pController->SetSingleLED(led, colors[led]);
}
void RGBController_CMKeyboardController::UpdateZoneLEDs(int /*zone_idx*/)
void RGBController_CMKeyboardController::DeviceUpdateZoneLEDs(int /*zone_idx*/)
{
DeviceUpdateLEDs();
}