RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent ea0e2e111c
commit 6e51c9c2f6
629 changed files with 3744 additions and 5035 deletions

View File

@@ -161,27 +161,17 @@ void RGBController_CMKeyboardController::SetupZones()
SetupColors();
}
void RGBController_CMKeyboardController::ResizeZone(int /*zone*/, int /*new_size*/)
{
}
void RGBController_CMKeyboardController::DeviceUpdateLEDs()
{
m_pController->SetLeds(leds, colors);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led, RGBColor color)
{
uint8_t key_value = m_pLayoutManager->GetKeyValueAt(led);
m_pController->SetSingleLED(key_value, color);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led)
void RGBController_CMKeyboardController::DeviceUpdateSingleLED(int led)
{
m_pController->SetSingleLED(led, colors[led]);
}
void RGBController_CMKeyboardController::UpdateZoneLEDs(int /*zone_idx*/)
void RGBController_CMKeyboardController::DeviceUpdateZoneLEDs(int /*zone_idx*/)
{
DeviceUpdateLEDs();
}