diff --git a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp index 48c3157db..df9228532 100644 --- a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp +++ b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp @@ -39,14 +39,14 @@ RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalC mode Direct; Direct.name = "Direct"; Direct.value = STEELSERIES_RIVAL_DIRECT; - Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; + Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Pulsate; Pulsate.name = "Pulsate"; Pulsate.value = STEELSERIES_RIVAL_PULSATE; - Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; + Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR; Pulsate.color_mode = MODE_COLORS_PER_LED; Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN; Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX; @@ -194,8 +194,3 @@ void RGBController_SteelSeriesRival::DeviceUpdateMode() DeviceUpdateLEDs(); } - -void RGBController_SteelSeriesRival::DeviceSaveMode() -{ - rival->Save(); -} \ No newline at end of file diff --git a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.h b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.h index cdbdeeacb..2ba2ea53b 100644 --- a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.h +++ b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.h @@ -28,7 +28,6 @@ public: void SetCustomMode(); void DeviceUpdateMode(); - void DeviceSaveMode(); private: SteelSeriesRivalController* rival; diff --git a/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.cpp b/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.cpp index bfa1d7c86..901c39989 100644 --- a/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.cpp +++ b/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.cpp @@ -23,14 +23,14 @@ RGBController_SteelSeriesSensei::RGBController_SteelSeriesSensei(SteelSeriesSens mode Direct; Direct.name = "Direct"; Direct.value = STEELSERIES_SENSEI_MODE_DIRECT; - Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; + Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Breathing; Breathing.name = "Breathing"; Breathing.value = STEELSERIES_SENSEI_MODE_BREATHING; - Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; + Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR; Breathing.color_mode = MODE_COLORS_PER_LED; Breathing.speed_min = STEELSERIES_SENSEI_EFFECT_BREATHING_MIN; Breathing.speed_max = STEELSERIES_SENSEI_EFFECT_BREATHING_MAX; @@ -40,7 +40,7 @@ RGBController_SteelSeriesSensei::RGBController_SteelSeriesSensei(SteelSeriesSens mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = STEELSERIES_SENSEI_MODE_RAINBOW; - Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE; + Rainbow.flags = MODE_FLAG_HAS_SPEED; Rainbow.color_mode = MODE_COLORS_NONE; Rainbow.speed_min = STEELSERIES_SENSEI_EFFECT_RAINBOW_MIN; Rainbow.speed_max = STEELSERIES_SENSEI_EFFECT_RAINBOW_MAX; @@ -141,8 +141,3 @@ void RGBController_SteelSeriesSensei::DeviceUpdateMode() \*---------------------------------------------------------*/ DeviceUpdateLEDs(); } - -void RGBController_SteelSeriesSensei::DeviceSaveMode() -{ - sensei->Save(); -} \ No newline at end of file diff --git a/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.h b/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.h index 4cb7369ba..ff5a3d109 100644 --- a/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.h +++ b/Controllers/SteelSeriesController/RGBController_SteelSeriesSensei.h @@ -28,7 +28,6 @@ public: void SetCustomMode(); void DeviceUpdateMode(); - void DeviceSaveMode(); private: SteelSeriesSenseiController* sensei;