Get active effect and active settings during Valve Steam Machine initialization

This commit is contained in:
Adam Honse committed 2026-07-26 23:18:15 -05:00
1 parent 05fbe381dd
commit 791d8820d6
3 files changed
+76 -33

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@@ -29,16 +29,20 @@ public:
std::string GetLEDPath(unsigned int led_idx);
std::vector<std::string> GetAvailableEffects();
unsigned int GetBrightness();
unsigned int GetDelay();
std::string GetEffect();
bool SupportsEffects();
void SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu);
void SetLEDEffect(unsigned int led_idx, std::string effect);
void SetEffect(std::string effect);
void SetBrightness(unsigned int brightness);
void SetDelay(unsigned int delay);
private:
std::string name;
std::vector<std::string> led_paths;
std::vector<std::ofstream> led_brightness;
std::vector<std::ofstream> led_multi_intensity;