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Get active effect and active settings during Valve Steam Machine initialization
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@@ -29,16 +29,20 @@ public:
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std::string GetLEDPath(unsigned int led_idx);
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std::vector<std::string> GetAvailableEffects();
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unsigned int GetBrightness();
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unsigned int GetDelay();
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std::string GetEffect();
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bool SupportsEffects();
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void SetLEDColor(unsigned int led_idx, unsigned char red, unsigned char grn, unsigned char blu);
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void SetLEDEffect(unsigned int led_idx, std::string effect);
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void SetEffect(std::string effect);
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void SetBrightness(unsigned int brightness);
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void SetDelay(unsigned int delay);
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private:
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std::string name;
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std::vector<std::string> led_paths;
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std::vector<std::ofstream> led_brightness;
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std::vector<std::ofstream> led_multi_intensity;
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