Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-04-13 11:43:20 -05:00
1 parent 1d963193ae
commit 84d3656f4d
224 files changed
+3160 -2787

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@@ -10,7 +10,7 @@
\*---------------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "RGBController_WinbondGamingKeyboard.h"
#include "LogManager.h"
@@ -55,7 +55,7 @@ void DetectWinbondGamingKeyboard(hid_device_info* info, const std::string& name)
WinbondGamingKeyboardController* controller = new WinbondGamingKeyboardController(dev, *info, name);
RGBController* rgb_controller = new RGBController_WinbondGamingKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else
{