Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 58582202cf
commit ad364871c6
224 changed files with 3161 additions and 2788 deletions

View File

@@ -8,7 +8,7 @@
\*---------------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "RGBController_EVGAKeyboard.h"
#include "RGBController_EVGAMouse.h"
@@ -40,7 +40,7 @@ void DetectEVGAKeyboardControllers(hid_device_info* info, const std::string& nam
EVGAKeyboardController* controller = new EVGAKeyboardController(dev, info->path, info->product_id, name);
RGBController_EVGAKeyboard* rgb_controller = new RGBController_EVGAKeyboard(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
@@ -53,7 +53,7 @@ void DetectEVGAMouse(hid_device_info* info, const std::string &name, int connect
EVGAMouseController* controller = new EVGAMouseController(dev, info->path, connection_type, name);
RGBController_EVGAMouse* rgb_controller = new RGBController_EVGAMouse(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}