Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-05-07 17:24:45 -05:00
1 parent 58582202cf
commit ad364871c6
224 files changed
+3161 -2788

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@@ -9,7 +9,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "GigabyteRGBFusionGPUController.h"
#include "LogManager.h"
#include "RGBController_GigabyteRGBFusionGPU.h"
@@ -101,7 +101,7 @@ void DetectGigabyteRGBFusionGPUControllers(i2c_smbus_interface* bus, uint8_t i2c
RGBFusionGPUController* controller = new RGBFusionGPUController(bus, i2c_addr, name);
RGBController_RGBFusionGPU* rgb_controller = new RGBController_RGBFusionGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
} /* DetectGigabyteRGBFusionGPUControllers() */