Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse committed 2026-05-07 17:24:45 -05:00
1 parent 58582202cf
commit ad364871c6
224 files changed
+3161 -2788

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@@ -9,11 +9,11 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "ZotacBlackwellGPUController.h"
#include "RGBController_ZotacBlackwellGPU.h"
#include "DetectionManager.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include "RGBController_ZotacBlackwellGPU.h"
#include "ZotacBlackwellGPUController.h"
/******************************************************************************************\
* *
@@ -36,7 +36,7 @@ void DetectZotacBlackwellGPUControllersPCI(i2c_smbus_interface* bus, u8 i2c_addr
ZotacBlackwellGPUController* controller = new ZotacBlackwellGPUController(bus, i2c_addr, name);
RGBController_ZotacBlackwellGPU* rgb_controller = new RGBController_ZotacBlackwellGPU(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}