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Aura GPU Support
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84
Controllers/AuraGPUController/AuraGPUController.cpp
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84
Controllers/AuraGPUController/AuraGPUController.cpp
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/*-----------------------------------------*\
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| AuraGPUController.cpp |
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| Driver for ASUS Aura RGB on GPUs |
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| Jan Rettig (Klapstuhl) 14.02.2020 |
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\*-----------------------------------------*/
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#include "AuraGPUController.h"
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#include <cstring>
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AuraGPUController::AuraGPUController(i2c_smbus_interface* bus, aura_gpu_dev_id dev)
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{
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this->bus = bus;
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this->dev = dev;
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strcpy(device_name, "ASUS Aura GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
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}
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AuraGPUController::~AuraGPUController()
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{
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}
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std::string AuraGPUController::GetDeviceName()
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{
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return(device_name);
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}
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std::string AuraGPUController::GetDeviceLocation()
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{
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std::string return_string(bus->device_name);
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char addr[5];
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snprintf(addr, 5, "0x%02X", dev);
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return_string.append(", address ");
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return_string.append(addr);
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return(return_string);
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}
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unsigned char AuraGPUController::GetLEDRed()
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{
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return(AuraGPURegisterRead(AURA_GPU_REG_RED));
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}
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unsigned char AuraGPUController::GetLEDGreen()
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{
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return(AuraGPURegisterRead(AURA_GPU_REG_GREEN));
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}
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unsigned char AuraGPUController::GetLEDBlue()
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{
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return(AuraGPURegisterRead(AURA_GPU_REG_BLUE));
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}
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void AuraGPUController::SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue) // Direct Mode is just Static Mode without applying color changes
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{
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AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
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AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
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AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
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}
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void AuraGPUController::SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue)
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{
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AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
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AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
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AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
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AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
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}
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void AuraGPUController::SetMode(unsigned char mode)
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{
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AuraGPURegisterWrite(AURA_GPU_REG_MODE, mode);
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AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
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}
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unsigned char AuraGPUController::AuraGPURegisterRead(unsigned char reg)
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{
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return(bus->i2c_smbus_read_byte_data(dev, reg));
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}
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void AuraGPUController::AuraGPURegisterWrite(unsigned char reg, unsigned char val)
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{
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bus->i2c_smbus_write_byte_data(dev, reg, val);
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}
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