Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 42a321084a
commit ca72e084eb
221 changed files with 3149 additions and 2776 deletions

View File

@@ -10,7 +10,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "AsusAuraCoreController.h"
#include "RGBController.h"
#include "RGBController_AsusAuraCore.h"
@@ -38,7 +38,7 @@ void DetectAsusAuraCoreControllers(hid_device_info* info, const std::string& /*n
if(rgb_controller->GetDeviceType() != DEVICE_TYPE_UNKNOWN)
{
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else
{
@@ -56,7 +56,7 @@ void DetectAsusAuraCoreLaptopControllers(hid_device_info* info, const std::strin
AsusAuraCoreLaptopController* controller = new AsusAuraCoreLaptopController(dev, info->path);
RGBController_AsusAuraCoreLaptop* rgb_controller = new RGBController_AsusAuraCoreLaptop(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}