Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 42a321084a
commit ca72e084eb
221 changed files with 3149 additions and 2776 deletions

View File

@@ -10,7 +10,7 @@
\*---------------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "LogManager.h"
#include "NZXTHue2Controller.h"
#include "RGBController_NZXTHue2.h"
@@ -47,7 +47,7 @@ static void spawn_hue(hid_device_info* info, const std::string& name, int rgb_ch
NZXTHue2Controller* controller = new NZXTHue2Controller(dev, rgb_channels, fan_channels, info->path, name);
RGBController_NZXTHue2* rgb_controller = new RGBController_NZXTHue2(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
LOG_TRACE("[NZXTHue2Controller] NZXT Controller setup: %s", info->path);
}
else