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Fix access conflicts in HyperX controllers where keepalive thread was directly accessing hardware
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@@ -131,7 +131,7 @@ void RGBController_HyperXPulsefireFPSPro::KeepaliveThread()
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{
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if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
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{
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DeviceUpdateLEDs();
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UpdateLEDs();
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}
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}
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std::this_thread::sleep_for(10ms);
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