mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
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Add VSG Mintaka keyboard
This commit is contained in:
committed by
Adam Honse
parent
7dcdef28c8
commit
d7e467a37f
@@ -0,0 +1,301 @@
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/*---------------------------------------------------------*\
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| MintakaKeyboardController.cpp |
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| |
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| Driver for VSG Mintaka Devices keyboard lighting |
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| Based on KeychronKeyboardController |
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| |
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| Federico Scodelaro (pudymody) 08 Oct 2024 |
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| |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "MintakaKeyboardController.h"
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#include <string.h>
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using namespace std::chrono_literals;
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MintakaKeyboardController::MintakaKeyboardController(hid_device* dev_handle, const hid_device_info& info)
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{
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dev = dev_handle;
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version = "";
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location = info.path;
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wchar_t serial_string[128];
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int ret = hid_get_serial_number_string(dev, serial_string, 128);
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if(ret != 0)
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{
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serial_number = "";
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}
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else
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{
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std::wstring return_wstring = serial_string;
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serial_number = std::string(return_wstring.begin(), return_wstring.end());
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}
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}
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MintakaKeyboardController::~MintakaKeyboardController()
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{
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hid_close(dev);
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}
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std::string MintakaKeyboardController::GetDeviceLocation()
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{
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return("HID: " + location);
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}
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std::string MintakaKeyboardController::GetSerialString()
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{
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return(serial_number);
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}
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std::string MintakaKeyboardController::GetFirmwareVersion()
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{
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return(version);
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}
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void MintakaKeyboardController:: SetLedSequencePositions(std::vector<unsigned int> positions)
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{
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led_sequence_positions = positions;
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}
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void MintakaKeyboardController::SetMode(std::vector<mode> modes, int active_mode, std::vector<RGBColor> colors)
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{
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/*-----------------------------------------*\
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| Turn customization on/off |
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| Custom mode needs to turn it on |
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\*-----------------------------------------*/
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SetCustomization(modes[active_mode].value == CUSTOM_MODE_VALUE);
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/*-----------------------------------------*\
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| Tells the device we're about to send the |
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| pages (18 pages) |
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\*-----------------------------------------*/
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StartEffectPage();
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unsigned char usb_buf[PACKET_DATA_LENGTH];
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/*-----------------------------------------*\
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| Configure the modes |
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| LED Effect Page structure: |
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| |
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| OK.. this was from the original PDF |
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| which appears to not be exact/up to date |
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|-------------------------------------------|
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| [0] Specialeffects mode1-32 |
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| [1] colorFull color: 0x00 Monochrome:0x01 |
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| [2] R Color ratio 0x00-0xFF |
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| [3] G Color Ratio0x00-0xFF |
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| [4] B Colour ratio0x00-0xFF |
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| full color is 0,invalid |
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| [5] dynamicdirection |
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| left to right: 0x00 |
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| right to left: 0x01 |
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| down to up: 0x02 |
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| up to down: 0x03 |
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| [6] brightnesscontrol 0x00-0x0F |
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| 0x0F brightest |
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| [7] Periodiccontrol0x00-0x0F |
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| 0x0F longest cycle |
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| [8:13] Reserved |
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| [14] Checkcode_L0xAA |
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| [15] Checkcode_H0x55 |
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|-------------------------------------------|
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| Fixes: |
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| color mode is 8th byte |
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| brightness is 9th byte |
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| speed is 10th byte |
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| direction is 11th byte |
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\*-----------------------------------------*/
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unsigned char selected_mode[EFFECT_PAGE_LENGTH];
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for(unsigned int i = 0; i < 5; i++) // 5 packets
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{
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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for(unsigned int j = 0; j < 4; j++) // of 4 effects
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{
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const mode& m = modes[1 + j + i * 4]; // skip 1 first mode (Custom)
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int offset = j * EFFECT_PAGE_LENGTH;
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usb_buf[offset + 0] = m.value; // mode value
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if(m.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
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{
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usb_buf[offset + 1] = RGBGetRValue(m.colors[0]);
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usb_buf[offset + 2] = RGBGetGValue(m.colors[0]);
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usb_buf[offset + 3] = RGBGetBValue(m.colors[0]);
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}
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usb_buf[offset + 8] = m.color_mode == MODE_COLORS_RANDOM; // random switch
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usb_buf[offset + 9] = m.brightness;
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usb_buf[offset + 10] = m.speed;
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usb_buf[offset + 11] = m.direction;
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usb_buf[offset + 14] = EFFECT_PAGE_CHECK_CODE_L;
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usb_buf[offset + 15] = EFFECT_PAGE_CHECK_CODE_H;
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/*-----------------------------------------*\
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| Backup active mode values for later use |
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| Custom and off share the same mode value |
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\*-----------------------------------------*/
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if(m.value == modes[active_mode].value || (m.value == LIGHTS_OFF_MODE_VALUE && modes[active_mode].value == CUSTOM_MODE_VALUE))
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{
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usb_buf[offset + 9] = modes[active_mode].brightness;
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for(unsigned int x = 0; x < EFFECT_PAGE_LENGTH; x++)
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{
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selected_mode[x] = usb_buf[offset+x];
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}
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}
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}
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Send(usb_buf); // Sends the packet
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}
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// packets count sent: 5
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/*-----------------------------------------*\
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| 3 times an empty packet - guess why... |
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\*-----------------------------------------*/
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for(unsigned int i = 0; i < 3; i++)
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{
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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Send(usb_buf);
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}
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// packets count sent: 8
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/*-----------------------------------------*\
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| Customization stuff |
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| 9 times * 16 blocks 80 RR GG BB |
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\*-----------------------------------------*/
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unsigned char color_buf[COLOR_BUF_SIZE];
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memset(color_buf, 0x00, COLOR_BUF_SIZE);
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for(unsigned int i = 0; i < COLOR_BUF_SIZE; i += 4)
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{
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color_buf[i] = 0x80;
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}
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for(unsigned int c = 0; c < colors.size(); c++)
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{
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int offset = led_sequence_positions[c] * 4;
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color_buf[offset + 1] = RGBGetRValue(colors[c]);
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color_buf[offset + 2] = RGBGetGValue(colors[c]);
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color_buf[offset + 3] = RGBGetBValue(colors[c]);
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}
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for(unsigned int p = 0; p < 9; p++)
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{
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memcpy(usb_buf, &color_buf[p * PACKET_DATA_LENGTH], PACKET_DATA_LENGTH);
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Send(usb_buf);
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}
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// packets count sent: 17
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/*-----------------------------------------*\
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| Tells the device what the active mode is |
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| This is the last packet |
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\*-----------------------------------------*/
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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memcpy(usb_buf, &selected_mode[0], EFFECT_PAGE_LENGTH);
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Send(usb_buf);
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// packets count sent: 18 - let's hope the keyboard ACK in next frame
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/*-----------------------------------------*\
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| Tells the device that the pages are sent |
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\*-----------------------------------------*/
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EndCommunication();
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/*-----------------------------------------*\
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| Tells the device to apply what we've sent |
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\*-----------------------------------------*/
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StartEffectCommand();
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}
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void MintakaKeyboardController::StartEffectCommand()
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{
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unsigned char usb_buf[PACKET_DATA_LENGTH];
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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usb_buf[0x00] = PACKET_HEADER;
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usb_buf[0x01] = LED_EFFECT_START_COMMAND;
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Send(usb_buf);
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}
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void MintakaKeyboardController::StartEffectPage()
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{
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/*-----------------------------------------*\
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| LED_SPECIAL_EFFECT_PACKETS: |
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| Packet amount that will be sent in this |
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| transaction |
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\*-----------------------------------------*/
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unsigned char usb_buf[PACKET_DATA_LENGTH];
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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usb_buf[0x00] = PACKET_HEADER;
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usb_buf[0x01] = WRITE_LED_SPECIAL_EFFECT_AREA_COMMAND;
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usb_buf[0x08] = LED_SPECIAL_EFFECT_PACKETS;
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Send(usb_buf);
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Read();
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}
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void MintakaKeyboardController::SetCustomization(bool state)
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{
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unsigned char usb_buf[PACKET_DATA_LENGTH];
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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usb_buf[0x00] = PACKET_HEADER;
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usb_buf[0x01] = state ? TURN_ON_CUSTOMIZATION_COMMAND : TURN_OFF_CUSTOMIZATION_COMMAND;
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Send(usb_buf);
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Read();
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}
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void MintakaKeyboardController::EndCommunication()
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{
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unsigned char usb_buf[PACKET_DATA_LENGTH];
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH);
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usb_buf[0x00] = PACKET_HEADER;
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usb_buf[0x01] = COMMUNICATION_END_COMMAND;
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Send(usb_buf);
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Read();
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}
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void MintakaKeyboardController::Read()
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{
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unsigned char usb_buf[PACKET_DATA_LENGTH+1];
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memset(usb_buf, 0x00, PACKET_DATA_LENGTH+1);
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usb_buf[0x00] = REPORT_ID;
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hid_get_feature_report(dev, usb_buf, PACKET_DATA_LENGTH+1);
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std::this_thread::sleep_for(10ms);
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}
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void MintakaKeyboardController::Send(unsigned char data[PACKET_DATA_LENGTH])
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{
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unsigned char usb_buf[PACKET_DATA_LENGTH+1];
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usb_buf[0] = REPORT_ID;
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for(unsigned int x = 0; x < PACKET_DATA_LENGTH; x++)
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{
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usb_buf[x+1] = data[x];
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}
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hid_send_feature_report(dev, usb_buf, PACKET_DATA_LENGTH+1);
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std::this_thread::sleep_for(10ms);
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}
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@@ -0,0 +1,120 @@
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/*---------------------------------------------------------*\
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| MintakaKeyboardController.h |
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| |
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| Driver for VSG Mintaka Devices keyboard lighting |
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| Based on KeychronKeyboardController |
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| |
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| Federico Scodelaro (pudymody) 08 Oct 2024 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include <string>
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#include <hidapi/hidapi.h>
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#define REPORT_ID 0x00
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#define PACKET_DATA_LENGTH 64
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#define COLOR_BUF_SIZE 576
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#define EFFECT_PAGE_LENGTH 16
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#define LED_SPECIAL_EFFECT_PACKETS 0x12
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#define PACKET_HEADER 0x04
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#define EFFECT_PAGE_CHECK_CODE_L 0xAA
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#define EFFECT_PAGE_CHECK_CODE_H 0x55
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/*-----------------------------------------*\
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| Commands |
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\*-----------------------------------------*/
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enum
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{
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COMMUNICATION_END_COMMAND = 0x02,
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GET_BASIC_INFO_COMMAND = 0x05,
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READ_KEY_DEFINITION_AREA_COMMAND = 0x10,
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WRITE_KEY_DEFINITION_AREA_COMMAND = 0x11,
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READ_LED_EFFECT_DEFINITION_AREA_COMMAND = 0x12,
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WRITE_LED_SPECIAL_EFFECT_AREA_COMMAND = 0x13,
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READ_MACRO_DEFINITION_AREA_COMMAND = 0x14,
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WRITE_MACRO_DEFINITION_AREA_COMMAND = 0x15,
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READ_GAME_MODE_AREA_COMMAND = 0x16,
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WRITE_GAME_MODE_AREA_COMMAND = 0x17,
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TURN_ON_CUSTOMIZATION_COMMAND = 0x18,
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TURN_OFF_CUSTOMIZATION_COMMAND = 0x19,
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LED_EFFECT_START_COMMAND = 0xF0,
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LED_SYNC_INITIAL_COMMAND = 0xF1,
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LED_SYNC_START_COMMAND = 0xF2,
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LED_SYNC_STOP_COMMAND = 0xF3,
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RANDOM_PACKET_START_COMMAND = 0xAB,
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};
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/*-----------------------------------------*\
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| Modes |
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\*-----------------------------------------*/
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enum
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{
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CUSTOM_MODE_VALUE = 0x00,
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STATIC_MODE_VALUE = 0x01,
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KEYSTROKE_LIGHT_UP_MODE_VALUE = 0x02,
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KEYSTROKE_DIM_MODE_VALUE = 0x03,
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SPARKLE_MODE_VALUE = 0x04,
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RAIN_MODE_VALUE = 0x05,
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RANDOM_COLORS_MODE_VALUE = 0x06,
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BREATHING_MODE_VALUE = 0x07,
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SPECTRUM_CYCLE_MODE_VALUE = 0x08,
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RING_GRADIENT_MODE_VALUE = 0x09,
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VERTICAL_GRADIENT_MODE_VALUE = 0x0A,
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HORIZONTAL_GRADIENT_WAVE_MODE_VALUE = 0x0B,
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AROUND_EDGES_MODE_VALUE = 0x0C,
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KEYSTROKE_HORIZONTAL_LINES_VALUE = 0x0D,
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KEYSTROKE_TITLED_LINES_MODE_VALUE = 0x0E,
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KEYSTROKE_RIPPLES_MODE_VALUE = 0x0F,
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SEQUENCE_MODE_VALUE = 0x10,
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WAVE_LINE_MODE_VALUE = 0x11,
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TILTED_LINES_MODE_VALUE = 0x12,
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BACK_AND_FORTH_MODE_VALUE = 0x13,
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LIGHTS_OFF_MODE_VALUE = 0x80,
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};
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/*-----------------------------------------*\
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| Other settings |
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\*-----------------------------------------*/
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enum
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{
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MINTAKA_MIN_SPEED = 0x00,
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MINTAKA_MAX_SPEED = 0x0F,
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MINTAKA_MIN_BRIGHTNESS = 0x00,
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MINTAKA_MAX_BRIGHTNESS = 0x0F,
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};
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class MintakaKeyboardController
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{
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public:
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MintakaKeyboardController(hid_device* dev_handle, const hid_device_info& info);
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~MintakaKeyboardController();
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std::string GetSerialString();
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std::string GetDeviceLocation();
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std::string GetFirmwareVersion();
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void SetLedSequencePositions(std::vector<unsigned int> positions);
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void SetMode(std::vector<mode> modes, int active_mode, std::vector<RGBColor> colors);
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protected:
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hid_device* dev;
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private:
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std::string location;
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std::string serial_number;
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std::string version;
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std::vector<unsigned int> led_sequence_positions;
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void SetCustomization(bool state);
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void StartEffectPage();
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void StartEffectCommand();
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void EndCommunication();
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void Read();
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void Send(unsigned char data[PACKET_DATA_LENGTH]);
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};
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@@ -0,0 +1,40 @@
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/*---------------------------------------------------------*\
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| MintakaKeyboardControllerDetect.cpp |
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| |
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| Driver for VSG Mintaka Devices keyboard lighting |
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| Based on KeychronKeyboardController |
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| |
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| Federico Scodelaro (pudymody) 08 Oct 2024 |
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| |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "Detector.h"
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#include "MintakaKeyboardController.h"
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#include "RGBController.h"
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#include "RGBController_MintakaKeyboard.h"
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/*---------------------------------------------------------*\
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| MintakaKeyboard vendor ID |
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\*---------------------------------------------------------*/
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#define MINTAKA_KEYBOARD_VID 0x05AC
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/*---------------------------------------------------------*\
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| Product ID |
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\*---------------------------------------------------------*/
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#define VSG_MINTAKA_PID 0x0256
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void DetectMintakaKeyboardControllers(hid_device_info* info, const std::string& name)
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{
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hid_device* dev = hid_open_path(info->path);
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if(dev)
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{
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MintakaKeyboardController* controller = new MintakaKeyboardController(dev, *info);
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RGBController_MintakaKeyboard* rgb_controller = new RGBController_MintakaKeyboard(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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}
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REGISTER_HID_DETECTOR_IPU("VSG Mintaka", DetectMintakaKeyboardControllers, MINTAKA_KEYBOARD_VID, VSG_MINTAKA_PID, 0, 0x0001, 0x06);
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@@ -0,0 +1,319 @@
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/*---------------------------------------------------------*\
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| RGBController_MintakaKeyboard.cpp |
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| |
|
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| Driver for VSG Mintaka Devices keyboard lighting |
|
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| Based on KeychronKeyboardController |
|
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| |
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| Federico Scodelaro (pudymody) 08 Oct 2024 |
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| |
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| This file is part of the OpenRGB project |
|
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include <chrono>
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#include <thread>
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#include "KeyboardLayoutManager.h"
|
||||
#include "RGBControllerKeyNames.h"
|
||||
#include "RGBController_MintakaKeyboard.h"
|
||||
/*---------------------------------------------------------------------*\
|
||||
| VSG Keyboard Mintaka Layout |
|
||||
\*---------------------------------------------------------------------*/
|
||||
layout_values mintaka_offset_values =
|
||||
{
|
||||
{
|
||||
/* ESC 1 2 3 4 5 6 7 8 9 0 ' ¿ BSPC */
|
||||
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 103,
|
||||
/* TAB Q W E R T Y U I O P ´ + */
|
||||
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
|
||||
/* CPLK A S D F G H J K L Ñ { } ENTR */
|
||||
55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 108, 85,
|
||||
/* LSFT < Z X C V B N M , . - RSFT */
|
||||
73, 109, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
|
||||
/* LCTL LWIN LALT SPC RALT RMNU RCTL RFNC */
|
||||
91, 92, 93, 94, 95, 96, 97, 98,
|
||||
},
|
||||
{
|
||||
{ KEYBOARD_LAYOUT_ISO_QWERTY, {
|
||||
{ 0, 1, 11, 0, KEY_EN_QUOTE, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 1, 12, 0, KEY_ES_OPEN_QUESTION_MARK, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
|
||||
{ 0, 2, 11, 0, KEY_ES_TILDE, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 2, 12, 0, KEY_EN_PLUS, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
|
||||
{ 0, 3, 10, 0, KEY_ES_ENIE, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 3, 11, 0, KEY_EN_LEFT_BRACKET, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 3, 12, 0, KEY_EN_RIGHT_BRACKET, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
|
||||
{ 0, 4, 1, 0, KEY_NORD_ANGLE_BRACKET, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 4, 11, 0, KEY_NORD_HYPHEN, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
|
||||
{ 0, 5, 11, 0, KEY_EN_MENU, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 5, 12, 0, KEY_EN_RIGHT_CONTROL, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
{ 0, 5, 13, 0, KEY_EN_RIGHT_FUNCTION, KEYBOARD_OPCODE_SWAP_ONLY, },
|
||||
}}
|
||||
}
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
std::string name;
|
||||
int value;
|
||||
int flags;
|
||||
} mintaka_effect;
|
||||
|
||||
/**------------------------------------------------------------------*\
|
||||
@name Mintaka Keyboard
|
||||
@category Keyboard
|
||||
@type USB
|
||||
@save :x:
|
||||
@direct :x:
|
||||
@effects :white_check_mark:
|
||||
@detectors DetectMintakaKeyboardControllers
|
||||
@comment
|
||||
\*-------------------------------------------------------------------*/
|
||||
|
||||
RGBController_MintakaKeyboard::RGBController_MintakaKeyboard(MintakaKeyboardController* controller_ptr)
|
||||
{
|
||||
controller = controller_ptr;
|
||||
name = "Mintaka Keyboard";
|
||||
vendor = "VSG";
|
||||
type = DEVICE_TYPE_KEYBOARD;
|
||||
description = name;
|
||||
location = controller->GetDeviceLocation();
|
||||
serial = controller->GetSerialString();
|
||||
version = controller->GetFirmwareVersion();
|
||||
|
||||
mode Custom;
|
||||
Custom.name = "Custom";
|
||||
Custom.value = CUSTOM_MODE_VALUE;
|
||||
Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
|
||||
Custom.color_mode = MODE_COLORS_PER_LED;
|
||||
Custom.brightness_min = MINTAKA_MIN_BRIGHTNESS;
|
||||
Custom.brightness_max = MINTAKA_MAX_BRIGHTNESS;
|
||||
Custom.brightness = MINTAKA_MAX_BRIGHTNESS;
|
||||
modes.push_back(Custom);
|
||||
|
||||
mintaka_effect mintaka_effects[20] =
|
||||
{
|
||||
{
|
||||
"Static",
|
||||
STATIC_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Keystroke light up",
|
||||
KEYSTROKE_LIGHT_UP_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Keystroke dim",
|
||||
KEYSTROKE_DIM_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Sparkle",
|
||||
SPARKLE_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Rain",
|
||||
RAIN_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Random colors",
|
||||
RANDOM_COLORS_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Breathing",
|
||||
BREATHING_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Spectrum cycle",
|
||||
SPECTRUM_CYCLE_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Ring gradient",
|
||||
RING_GRADIENT_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Vertical gradient",
|
||||
VERTICAL_GRADIENT_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Horizontal gradient / Rainbow wave",
|
||||
HORIZONTAL_GRADIENT_WAVE_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Around edges",
|
||||
AROUND_EDGES_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Keystroke horizontal lines",
|
||||
KEYSTROKE_HORIZONTAL_LINES_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Keystroke tilted lines",
|
||||
KEYSTROKE_TITLED_LINES_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Keystroke ripples",
|
||||
KEYSTROKE_RIPPLES_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Sequence",
|
||||
SEQUENCE_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Wave line",
|
||||
WAVE_LINE_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Tilted lines",
|
||||
TILTED_LINES_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Back and forth",
|
||||
BACK_AND_FORTH_MODE_VALUE,
|
||||
MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_AUTOMATIC_SAVE
|
||||
},
|
||||
{
|
||||
"Off",
|
||||
LIGHTS_OFF_MODE_VALUE,
|
||||
MODE_FLAG_AUTOMATIC_SAVE
|
||||
}
|
||||
};
|
||||
|
||||
for(const mintaka_effect& effect : mintaka_effects)
|
||||
{
|
||||
mode m;
|
||||
m.name = effect.name;
|
||||
m.value = effect.value;
|
||||
m.flags = effect.flags;
|
||||
|
||||
if(m.flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
|
||||
{
|
||||
m.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
||||
m.colors_min = 1;
|
||||
m.colors_max = 1;
|
||||
m.colors.resize(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.color_mode = MODE_COLORS_NONE;
|
||||
m.colors_min = 0;
|
||||
m.colors_max = 0;
|
||||
m.colors.resize(0);
|
||||
}
|
||||
|
||||
if(m.flags & MODE_FLAG_HAS_SPEED)
|
||||
{
|
||||
m.speed_min = MINTAKA_MIN_SPEED;
|
||||
m.speed_max = MINTAKA_MAX_SPEED;
|
||||
m.speed = m.speed_min;
|
||||
}
|
||||
|
||||
if(m.flags & MODE_FLAG_HAS_BRIGHTNESS)
|
||||
{
|
||||
m.brightness_min = MINTAKA_MIN_BRIGHTNESS;
|
||||
m.brightness_max = MINTAKA_MAX_BRIGHTNESS;
|
||||
m.brightness = m.brightness_max;
|
||||
}
|
||||
|
||||
modes.push_back(m);
|
||||
}
|
||||
|
||||
SetupZones();
|
||||
}
|
||||
|
||||
RGBController_MintakaKeyboard::~RGBController_MintakaKeyboard()
|
||||
{
|
||||
delete controller;
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::SetupZones()
|
||||
{
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Create the keyboard zone usiung Keyboard Layout Manager |
|
||||
\*---------------------------------------------------------*/
|
||||
zone new_zone;
|
||||
new_zone.name = ZONE_EN_KEYBOARD;
|
||||
new_zone.type = ZONE_TYPE_MATRIX;
|
||||
|
||||
KeyboardLayoutManager new_kb(KEYBOARD_LAYOUT_ISO_QWERTY, KEYBOARD_SIZE_SIXTY, mintaka_offset_values);
|
||||
|
||||
matrix_map_type * new_map = new matrix_map_type;
|
||||
new_zone.matrix_map = new_map;
|
||||
new_zone.matrix_map->height = new_kb.GetRowCount();
|
||||
new_zone.matrix_map->width = new_kb.GetColumnCount();
|
||||
|
||||
new_zone.matrix_map->map = new unsigned int[new_map->height * new_map->width];
|
||||
new_zone.leds_count = new_kb.GetKeyCount();
|
||||
new_zone.leds_min = new_zone.leds_count;
|
||||
new_zone.leds_max = new_zone.leds_count;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Matrix map still uses declared zone rows and columns |
|
||||
| as the packet structure depends on the matrix map |
|
||||
\*---------------------------------------------------------*/
|
||||
new_kb.GetKeyMap(new_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT, new_map->height, new_map->width);
|
||||
controller->SetLedSequencePositions(mintaka_offset_values.default_values);
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Create LEDs for the Matrix zone |
|
||||
| Place keys in the layout to populate the matrix |
|
||||
\*---------------------------------------------------------*/
|
||||
for(size_t led_idx = 0; led_idx < new_zone.leds_count; led_idx++)
|
||||
{
|
||||
led new_led;
|
||||
|
||||
new_led.name = new_kb.GetKeyNameAt(led_idx);
|
||||
new_led.value = new_kb.GetKeyValueAt(led_idx);
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
zones.push_back(new_zone);
|
||||
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::ResizeZone(int /*zone*/, int /*new_size*/)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| This device does not support resizing zones |
|
||||
\*---------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::DeviceUpdateLEDs()
|
||||
{
|
||||
UpdateZoneLEDs(0);
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::UpdateZoneLEDs(int /*zone*/)
|
||||
{
|
||||
controller->SetMode(modes, active_mode, colors);
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::UpdateSingleLED(int led)
|
||||
{
|
||||
UpdateZoneLEDs(led);
|
||||
}
|
||||
|
||||
void RGBController_MintakaKeyboard::DeviceUpdateMode()
|
||||
{
|
||||
UpdateZoneLEDs(0);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/*---------------------------------------------------------*\
|
||||
| RGBController_MintakaKeyboard.h |
|
||||
| |
|
||||
| Driver for VSG Mintaka Devices keyboard lighting |
|
||||
| Based on KeychronKeyboardController |
|
||||
| |
|
||||
| Federico Scodelaro (pudymody) 08 Oct 2024 |
|
||||
| |
|
||||
| This file is part of the OpenRGB project |
|
||||
| SPDX-License-Identifier: GPL-2.0-only |
|
||||
\*---------------------------------------------------------*/
|
||||
#pragma once
|
||||
|
||||
#include "RGBController.h"
|
||||
#include "MintakaKeyboardController.h"
|
||||
|
||||
class RGBController_MintakaKeyboard : public RGBController
|
||||
{
|
||||
public:
|
||||
RGBController_MintakaKeyboard(MintakaKeyboardController* controller_ptr);
|
||||
~RGBController_MintakaKeyboard();
|
||||
|
||||
void SetupZones();
|
||||
void ResizeZone(int zone, int new_size);
|
||||
|
||||
void DeviceUpdateLEDs();
|
||||
void UpdateZoneLEDs(int zone);
|
||||
void UpdateSingleLED(int led);
|
||||
|
||||
void DeviceUpdateMode();
|
||||
|
||||
private:
|
||||
MintakaKeyboardController* controller;
|
||||
};
|
||||
@@ -12,177 +12,181 @@
|
||||
|
||||
#include "RGBControllerKeyNames.h"
|
||||
|
||||
const char* KEY_EN_UNUSED = "";
|
||||
const char* ZONE_EN_KEYBOARD = "Keyboard";
|
||||
const char* KEY_EN_UNUSED = "";
|
||||
const char* ZONE_EN_KEYBOARD = "Keyboard";
|
||||
|
||||
const char* KEY_EN_ESCAPE = "Key: Escape";
|
||||
const char* KEY_EN_F1 = "Key: F1";
|
||||
const char* KEY_EN_F2 = "Key: F2";
|
||||
const char* KEY_EN_F3 = "Key: F3";
|
||||
const char* KEY_EN_F4 = "Key: F4";
|
||||
const char* KEY_EN_F5 = "Key: F5";
|
||||
const char* KEY_EN_F6 = "Key: F6";
|
||||
const char* KEY_EN_F7 = "Key: F7";
|
||||
const char* KEY_EN_F8 = "Key: F8";
|
||||
const char* KEY_EN_F9 = "Key: F9";
|
||||
const char* KEY_EN_F10 = "Key: F10";
|
||||
const char* KEY_EN_F11 = "Key: F11";
|
||||
const char* KEY_EN_F12 = "Key: F12";
|
||||
const char* KEY_EN_PRINT_SCREEN = "Key: Print Screen";
|
||||
const char* KEY_EN_SCROLL_LOCK = "Key: Scroll Lock";
|
||||
const char* KEY_EN_PAUSE_BREAK = "Key: Pause/Break";
|
||||
const char* KEY_EN_POWER = "Key: Power";
|
||||
const char* KEY_EN_ESCAPE = "Key: Escape";
|
||||
const char* KEY_EN_F1 = "Key: F1";
|
||||
const char* KEY_EN_F2 = "Key: F2";
|
||||
const char* KEY_EN_F3 = "Key: F3";
|
||||
const char* KEY_EN_F4 = "Key: F4";
|
||||
const char* KEY_EN_F5 = "Key: F5";
|
||||
const char* KEY_EN_F6 = "Key: F6";
|
||||
const char* KEY_EN_F7 = "Key: F7";
|
||||
const char* KEY_EN_F8 = "Key: F8";
|
||||
const char* KEY_EN_F9 = "Key: F9";
|
||||
const char* KEY_EN_F10 = "Key: F10";
|
||||
const char* KEY_EN_F11 = "Key: F11";
|
||||
const char* KEY_EN_F12 = "Key: F12";
|
||||
const char* KEY_EN_PRINT_SCREEN = "Key: Print Screen";
|
||||
const char* KEY_EN_SCROLL_LOCK = "Key: Scroll Lock";
|
||||
const char* KEY_EN_PAUSE_BREAK = "Key: Pause/Break";
|
||||
const char* KEY_EN_POWER = "Key: Power";
|
||||
|
||||
const char* KEY_EN_BACK_TICK = "Key: `";
|
||||
const char* KEY_EN_1 = "Key: 1";
|
||||
const char* KEY_EN_2 = "Key: 2";
|
||||
const char* KEY_EN_3 = "Key: 3";
|
||||
const char* KEY_EN_4 = "Key: 4";
|
||||
const char* KEY_EN_5 = "Key: 5";
|
||||
const char* KEY_EN_6 = "Key: 6";
|
||||
const char* KEY_EN_7 = "Key: 7";
|
||||
const char* KEY_EN_8 = "Key: 8";
|
||||
const char* KEY_EN_9 = "Key: 9";
|
||||
const char* KEY_EN_0 = "Key: 0";
|
||||
const char* KEY_EN_MINUS = "Key: -";
|
||||
const char* KEY_EN_PLUS = "Key: +";
|
||||
const char* KEY_EN_EQUALS = "Key: =";
|
||||
const char* KEY_EN_BACKSPACE = "Key: Backspace";
|
||||
const char* KEY_EN_INSERT = "Key: Insert";
|
||||
const char* KEY_EN_HOME = "Key: Home";
|
||||
const char* KEY_EN_PAGE_UP = "Key: Page Up";
|
||||
const char* KEY_EN_BACK_TICK = "Key: `";
|
||||
const char* KEY_EN_1 = "Key: 1";
|
||||
const char* KEY_EN_2 = "Key: 2";
|
||||
const char* KEY_EN_3 = "Key: 3";
|
||||
const char* KEY_EN_4 = "Key: 4";
|
||||
const char* KEY_EN_5 = "Key: 5";
|
||||
const char* KEY_EN_6 = "Key: 6";
|
||||
const char* KEY_EN_7 = "Key: 7";
|
||||
const char* KEY_EN_8 = "Key: 8";
|
||||
const char* KEY_EN_9 = "Key: 9";
|
||||
const char* KEY_EN_0 = "Key: 0";
|
||||
const char* KEY_EN_MINUS = "Key: -";
|
||||
const char* KEY_EN_PLUS = "Key: +";
|
||||
const char* KEY_EN_EQUALS = "Key: =";
|
||||
const char* KEY_EN_BACKSPACE = "Key: Backspace";
|
||||
const char* KEY_EN_INSERT = "Key: Insert";
|
||||
const char* KEY_EN_HOME = "Key: Home";
|
||||
const char* KEY_EN_PAGE_UP = "Key: Page Up";
|
||||
|
||||
const char* KEY_EN_TAB = "Key: Tab";
|
||||
const char* KEY_EN_Q = "Key: Q";
|
||||
const char* KEY_EN_W = "Key: W";
|
||||
const char* KEY_EN_E = "Key: E";
|
||||
const char* KEY_EN_R = "Key: R";
|
||||
const char* KEY_EN_T = "Key: T";
|
||||
const char* KEY_EN_Y = "Key: Y";
|
||||
const char* KEY_EN_U = "Key: U";
|
||||
const char* KEY_EN_I = "Key: I";
|
||||
const char* KEY_EN_O = "Key: O";
|
||||
const char* KEY_EN_P = "Key: P";
|
||||
const char* KEY_EN_LEFT_BRACKET = "Key: [";
|
||||
const char* KEY_EN_RIGHT_BRACKET = "Key: ]";
|
||||
const char* KEY_EN_BACK_SLASH = "Key: \\";
|
||||
const char* KEY_EN_ANSI_BACK_SLASH = "Key: \\ (ANSI)";
|
||||
const char* KEY_EN_DELETE = "Key: Delete";
|
||||
const char* KEY_EN_END = "Key: End";
|
||||
const char* KEY_EN_PAGE_DOWN = "Key: Page Down";
|
||||
const char* KEY_EN_TAB = "Key: Tab";
|
||||
const char* KEY_EN_Q = "Key: Q";
|
||||
const char* KEY_EN_W = "Key: W";
|
||||
const char* KEY_EN_E = "Key: E";
|
||||
const char* KEY_EN_R = "Key: R";
|
||||
const char* KEY_EN_T = "Key: T";
|
||||
const char* KEY_EN_Y = "Key: Y";
|
||||
const char* KEY_EN_U = "Key: U";
|
||||
const char* KEY_EN_I = "Key: I";
|
||||
const char* KEY_EN_O = "Key: O";
|
||||
const char* KEY_EN_P = "Key: P";
|
||||
const char* KEY_EN_LEFT_BRACKET = "Key: [";
|
||||
const char* KEY_EN_RIGHT_BRACKET = "Key: ]";
|
||||
const char* KEY_EN_BACK_SLASH = "Key: \\";
|
||||
const char* KEY_EN_ANSI_BACK_SLASH = "Key: \\ (ANSI)";
|
||||
const char* KEY_EN_DELETE = "Key: Delete";
|
||||
const char* KEY_EN_END = "Key: End";
|
||||
const char* KEY_EN_PAGE_DOWN = "Key: Page Down";
|
||||
|
||||
const char* KEY_EN_CAPS_LOCK = "Key: Caps Lock";
|
||||
const char* KEY_EN_A = "Key: A";
|
||||
const char* KEY_EN_S = "Key: S";
|
||||
const char* KEY_EN_D = "Key: D";
|
||||
const char* KEY_EN_F = "Key: F";
|
||||
const char* KEY_EN_G = "Key: G";
|
||||
const char* KEY_EN_H = "Key: H";
|
||||
const char* KEY_EN_J = "Key: J";
|
||||
const char* KEY_EN_K = "Key: K";
|
||||
const char* KEY_EN_L = "Key: L";
|
||||
const char* KEY_EN_SEMICOLON = "Key: ;";
|
||||
const char* KEY_EN_QUOTE = "Key: '";
|
||||
const char* KEY_EN_POUND = "Key: #";
|
||||
const char* KEY_EN_ANSI_ENTER = "Key: Enter";
|
||||
const char* KEY_EN_ISO_ENTER = "Key: Enter (ISO)";
|
||||
const char* KEY_EN_CAPS_LOCK = "Key: Caps Lock";
|
||||
const char* KEY_EN_A = "Key: A";
|
||||
const char* KEY_EN_S = "Key: S";
|
||||
const char* KEY_EN_D = "Key: D";
|
||||
const char* KEY_EN_F = "Key: F";
|
||||
const char* KEY_EN_G = "Key: G";
|
||||
const char* KEY_EN_H = "Key: H";
|
||||
const char* KEY_EN_J = "Key: J";
|
||||
const char* KEY_EN_K = "Key: K";
|
||||
const char* KEY_EN_L = "Key: L";
|
||||
const char* KEY_EN_SEMICOLON = "Key: ;";
|
||||
const char* KEY_EN_QUOTE = "Key: '";
|
||||
const char* KEY_EN_POUND = "Key: #";
|
||||
const char* KEY_EN_ANSI_ENTER = "Key: Enter";
|
||||
const char* KEY_EN_ISO_ENTER = "Key: Enter (ISO)";
|
||||
|
||||
const char* KEY_EN_LEFT_SHIFT = "Key: Left Shift";
|
||||
const char* KEY_EN_ISO_BACK_SLASH = "Key: \\ (ISO)";
|
||||
const char* KEY_EN_Z = "Key: Z";
|
||||
const char* KEY_EN_X = "Key: X";
|
||||
const char* KEY_EN_C = "Key: C";
|
||||
const char* KEY_EN_V = "Key: V";
|
||||
const char* KEY_EN_B = "Key: B";
|
||||
const char* KEY_EN_N = "Key: N";
|
||||
const char* KEY_EN_M = "Key: M";
|
||||
const char* KEY_EN_COMMA = "Key: ,";
|
||||
const char* KEY_EN_PERIOD = "Key: .";
|
||||
const char* KEY_EN_FORWARD_SLASH = "Key: /";
|
||||
const char* KEY_EN_RIGHT_SHIFT = "Key: Right Shift";
|
||||
const char* KEY_EN_UP_ARROW = "Key: Up Arrow";
|
||||
const char* KEY_EN_LEFT_SHIFT = "Key: Left Shift";
|
||||
const char* KEY_EN_ISO_BACK_SLASH = "Key: \\ (ISO)";
|
||||
const char* KEY_EN_Z = "Key: Z";
|
||||
const char* KEY_EN_X = "Key: X";
|
||||
const char* KEY_EN_C = "Key: C";
|
||||
const char* KEY_EN_V = "Key: V";
|
||||
const char* KEY_EN_B = "Key: B";
|
||||
const char* KEY_EN_N = "Key: N";
|
||||
const char* KEY_EN_M = "Key: M";
|
||||
const char* KEY_EN_COMMA = "Key: ,";
|
||||
const char* KEY_EN_PERIOD = "Key: .";
|
||||
const char* KEY_EN_FORWARD_SLASH = "Key: /";
|
||||
const char* KEY_EN_RIGHT_SHIFT = "Key: Right Shift";
|
||||
const char* KEY_EN_UP_ARROW = "Key: Up Arrow";
|
||||
|
||||
const char* KEY_EN_LEFT_CONTROL = "Key: Left Control";
|
||||
const char* KEY_EN_LEFT_WINDOWS = "Key: Left Windows";
|
||||
const char* KEY_EN_LEFT_FUNCTION = "Key: Left Fn";
|
||||
const char* KEY_EN_LEFT_ALT = "Key: Left Alt";
|
||||
const char* KEY_EN_SPACE = "Key: Space";
|
||||
const char* KEY_EN_RIGHT_ALT = "Key: Right Alt";
|
||||
const char* KEY_EN_RIGHT_FUNCTION = "Key: Right Fn";
|
||||
const char* KEY_EN_RIGHT_WINDOWS = "Key: Right Windows";
|
||||
const char* KEY_EN_MENU = "Key: Menu";
|
||||
const char* KEY_EN_RIGHT_CONTROL = "Key: Right Control";
|
||||
const char* KEY_EN_LEFT_ARROW = "Key: Left Arrow";
|
||||
const char* KEY_EN_DOWN_ARROW = "Key: Down Arrow";
|
||||
const char* KEY_EN_RIGHT_ARROW = "Key: Right Arrow";
|
||||
const char* KEY_EN_LEFT_CONTROL = "Key: Left Control";
|
||||
const char* KEY_EN_LEFT_WINDOWS = "Key: Left Windows";
|
||||
const char* KEY_EN_LEFT_FUNCTION = "Key: Left Fn";
|
||||
const char* KEY_EN_LEFT_ALT = "Key: Left Alt";
|
||||
const char* KEY_EN_SPACE = "Key: Space";
|
||||
const char* KEY_EN_RIGHT_ALT = "Key: Right Alt";
|
||||
const char* KEY_EN_RIGHT_FUNCTION = "Key: Right Fn";
|
||||
const char* KEY_EN_RIGHT_WINDOWS = "Key: Right Windows";
|
||||
const char* KEY_EN_MENU = "Key: Menu";
|
||||
const char* KEY_EN_RIGHT_CONTROL = "Key: Right Control";
|
||||
const char* KEY_EN_LEFT_ARROW = "Key: Left Arrow";
|
||||
const char* KEY_EN_DOWN_ARROW = "Key: Down Arrow";
|
||||
const char* KEY_EN_RIGHT_ARROW = "Key: Right Arrow";
|
||||
|
||||
const char* KEY_EN_NUMPAD_LOCK = "Key: Num Lock";
|
||||
const char* KEY_EN_NUMPAD_DIVIDE = "Key: Number Pad /";
|
||||
const char* KEY_EN_NUMPAD_TIMES = "Key: Number Pad *";
|
||||
const char* KEY_EN_NUMPAD_MINUS = "Key: Number Pad -";
|
||||
const char* KEY_EN_NUMPAD_PLUS = "Key: Number Pad +";
|
||||
const char* KEY_EN_NUMPAD_PERIOD = "Key: Number Pad .";
|
||||
const char* KEY_EN_NUMPAD_ENTER = "Key: Number Pad Enter";
|
||||
const char* KEY_EN_NUMPAD_0 = "Key: Number Pad 0";
|
||||
const char* KEY_EN_NUMPAD_1 = "Key: Number Pad 1";
|
||||
const char* KEY_EN_NUMPAD_2 = "Key: Number Pad 2";
|
||||
const char* KEY_EN_NUMPAD_3 = "Key: Number Pad 3";
|
||||
const char* KEY_EN_NUMPAD_4 = "Key: Number Pad 4";
|
||||
const char* KEY_EN_NUMPAD_5 = "Key: Number Pad 5";
|
||||
const char* KEY_EN_NUMPAD_6 = "Key: Number Pad 6";
|
||||
const char* KEY_EN_NUMPAD_7 = "Key: Number Pad 7";
|
||||
const char* KEY_EN_NUMPAD_8 = "Key: Number Pad 8";
|
||||
const char* KEY_EN_NUMPAD_9 = "Key: Number Pad 9";
|
||||
const char* KEY_EN_NUMPAD_LOCK = "Key: Num Lock";
|
||||
const char* KEY_EN_NUMPAD_DIVIDE = "Key: Number Pad /";
|
||||
const char* KEY_EN_NUMPAD_TIMES = "Key: Number Pad *";
|
||||
const char* KEY_EN_NUMPAD_MINUS = "Key: Number Pad -";
|
||||
const char* KEY_EN_NUMPAD_PLUS = "Key: Number Pad +";
|
||||
const char* KEY_EN_NUMPAD_PERIOD = "Key: Number Pad .";
|
||||
const char* KEY_EN_NUMPAD_ENTER = "Key: Number Pad Enter";
|
||||
const char* KEY_EN_NUMPAD_0 = "Key: Number Pad 0";
|
||||
const char* KEY_EN_NUMPAD_1 = "Key: Number Pad 1";
|
||||
const char* KEY_EN_NUMPAD_2 = "Key: Number Pad 2";
|
||||
const char* KEY_EN_NUMPAD_3 = "Key: Number Pad 3";
|
||||
const char* KEY_EN_NUMPAD_4 = "Key: Number Pad 4";
|
||||
const char* KEY_EN_NUMPAD_5 = "Key: Number Pad 5";
|
||||
const char* KEY_EN_NUMPAD_6 = "Key: Number Pad 6";
|
||||
const char* KEY_EN_NUMPAD_7 = "Key: Number Pad 7";
|
||||
const char* KEY_EN_NUMPAD_8 = "Key: Number Pad 8";
|
||||
const char* KEY_EN_NUMPAD_9 = "Key: Number Pad 9";
|
||||
|
||||
const char* KEY_EN_MEDIA_PLAY_PAUSE = "Key: Media Play/Pause";
|
||||
const char* KEY_EN_MEDIA_PREVIOUS = "Key: Media Previous";
|
||||
const char* KEY_EN_MEDIA_NEXT = "Key: Media Next";
|
||||
const char* KEY_EN_MEDIA_STOP = "Key: Media Stop";
|
||||
const char* KEY_EN_MEDIA_MUTE = "Key: Media Mute";
|
||||
const char* KEY_EN_MEDIA_VOLUME_DOWN = "Key: Media Volume -";
|
||||
const char* KEY_EN_MEDIA_VOLUME_UP = "Key: Media Volume +";
|
||||
const char* KEY_EN_MEDIA_PLAY_PAUSE = "Key: Media Play/Pause";
|
||||
const char* KEY_EN_MEDIA_PREVIOUS = "Key: Media Previous";
|
||||
const char* KEY_EN_MEDIA_NEXT = "Key: Media Next";
|
||||
const char* KEY_EN_MEDIA_STOP = "Key: Media Stop";
|
||||
const char* KEY_EN_MEDIA_MUTE = "Key: Media Mute";
|
||||
const char* KEY_EN_MEDIA_VOLUME_DOWN = "Key: Media Volume -";
|
||||
const char* KEY_EN_MEDIA_VOLUME_UP = "Key: Media Volume +";
|
||||
|
||||
const char* KEY_JP_RO = "Key: _";
|
||||
const char* KEY_JP_EJ = "Key: E/J";
|
||||
const char* KEY_JP_ZENKAKU = "Key: 半角/全角";
|
||||
const char* KEY_JP_KANA = "Key: かな";
|
||||
const char* KEY_JP_HENKAN = "Key: 変換";
|
||||
const char* KEY_JP_MUHENKAN = "Key: 無変換";
|
||||
const char* KEY_JP_YEN = "Key: ¥";
|
||||
const char* KEY_JP_AT = "Key: @";
|
||||
const char* KEY_JP_CHEVRON = "Key: ^";
|
||||
const char* KEY_JP_COLON = "Key: :";
|
||||
const char* KEY_JP_RO = "Key: _";
|
||||
const char* KEY_JP_EJ = "Key: E/J";
|
||||
const char* KEY_JP_ZENKAKU = "Key: 半角/全角";
|
||||
const char* KEY_JP_KANA = "Key: かな";
|
||||
const char* KEY_JP_HENKAN = "Key: 変換";
|
||||
const char* KEY_JP_MUHENKAN = "Key: 無変換";
|
||||
const char* KEY_JP_YEN = "Key: ¥";
|
||||
const char* KEY_JP_AT = "Key: @";
|
||||
const char* KEY_JP_CHEVRON = "Key: ^";
|
||||
const char* KEY_JP_COLON = "Key: :";
|
||||
|
||||
const char* KEY_KR_HAN = "Key: 한/영";
|
||||
const char* KEY_KR_HANJA = "Key: 한자";
|
||||
const char* KEY_KR_HAN = "Key: 한/영";
|
||||
const char* KEY_KR_HANJA = "Key: 한자";
|
||||
|
||||
const char* KEY_NORD_AAL = "Key: Å";
|
||||
const char* KEY_NORD_A_OE = "Key: Ä Ø";
|
||||
const char* KEY_NORD_O_AE = "Key: Ö Æ";
|
||||
const char* KEY_NORD_HALF = "Key: § ½";
|
||||
const char* KEY_NORD_HYPHEN = "Key: - _";
|
||||
const char* KEY_NORD_PLUS_QUESTION = "Key: + ?";
|
||||
const char* KEY_NORD_ACUTE_GRAVE = "Key: ´ `";
|
||||
const char* KEY_NORD_DOTS_CARET = "Key: ¨ ^";
|
||||
const char* KEY_NORD_QUOTE = "Key: ' *";
|
||||
const char* KEY_NORD_ANGLE_BRACKET = "Key: < >";
|
||||
const char* KEY_NORD_AAL = "Key: Å";
|
||||
const char* KEY_NORD_A_OE = "Key: Ä Ø";
|
||||
const char* KEY_NORD_O_AE = "Key: Ö Æ";
|
||||
const char* KEY_NORD_HALF = "Key: § ½";
|
||||
const char* KEY_NORD_HYPHEN = "Key: - _";
|
||||
const char* KEY_NORD_PLUS_QUESTION = "Key: + ?";
|
||||
const char* KEY_NORD_ACUTE_GRAVE = "Key: ´ `";
|
||||
const char* KEY_NORD_DOTS_CARET = "Key: ¨ ^";
|
||||
const char* KEY_NORD_QUOTE = "Key: ' *";
|
||||
const char* KEY_NORD_ANGLE_BRACKET = "Key: < >";
|
||||
|
||||
const char* KEY_DE_ESZETT = "Key: ß";
|
||||
const char* KEY_DE_DIAERESIS_A = "Key: Ä";
|
||||
const char* KEY_DE_DIAERESIS_O = "Key: Ö";
|
||||
const char* KEY_DE_DIAERESIS_U = "Key: Ü";
|
||||
const char* KEY_DE_ESZETT = "Key: ß";
|
||||
const char* KEY_DE_DIAERESIS_A = "Key: Ä";
|
||||
const char* KEY_DE_DIAERESIS_O = "Key: Ö";
|
||||
const char* KEY_DE_DIAERESIS_U = "Key: Ü";
|
||||
|
||||
const char* KEY_FR_SUPER_2 = "Key: ²";
|
||||
const char* KEY_FR_AMPERSAND = "Key: &";
|
||||
const char* KEY_FR_ACUTE_E = "Key: é";
|
||||
const char* KEY_FR_DOUBLEQUOTE = "Key: \"";
|
||||
const char* KEY_FR_LEFT_PARENTHESIS = "Key: (";
|
||||
const char* KEY_FR_GRAVE_E = "Key: è";
|
||||
const char* KEY_FR_UNDERSCORE = "Key: _";
|
||||
const char* KEY_FR_CEDILLA_C = "Key: ç";
|
||||
const char* KEY_FR_GRAVE_A = "Key: à";
|
||||
const char* KEY_FR_RIGHT_PARENTHESIS = "Key: )";
|
||||
const char* KEY_FR_DOLLAR = "Key: $";
|
||||
const char* KEY_FR_GRAVE_U = "Key: ù";
|
||||
const char* KEY_FR_ASTERIX = "Key: *";
|
||||
const char* KEY_FR_EXCLAIMATION = "Key: !";
|
||||
const char* KEY_FR_SUPER_2 = "Key: ²";
|
||||
const char* KEY_FR_AMPERSAND = "Key: &";
|
||||
const char* KEY_FR_ACUTE_E = "Key: é";
|
||||
const char* KEY_FR_DOUBLEQUOTE = "Key: \"";
|
||||
const char* KEY_FR_LEFT_PARENTHESIS = "Key: (";
|
||||
const char* KEY_FR_GRAVE_E = "Key: è";
|
||||
const char* KEY_FR_UNDERSCORE = "Key: _";
|
||||
const char* KEY_FR_CEDILLA_C = "Key: ç";
|
||||
const char* KEY_FR_GRAVE_A = "Key: à";
|
||||
const char* KEY_FR_RIGHT_PARENTHESIS = "Key: )";
|
||||
const char* KEY_FR_DOLLAR = "Key: $";
|
||||
const char* KEY_FR_GRAVE_U = "Key: ù";
|
||||
const char* KEY_FR_ASTERIX = "Key: *";
|
||||
const char* KEY_FR_EXCLAIMATION = "Key: !";
|
||||
|
||||
const char* KEY_ES_OPEN_QUESTION_MARK = "Key: ¿/¡";
|
||||
const char* KEY_ES_TILDE = "Key: ´/¨";
|
||||
const char* KEY_ES_ENIE = "Key: Ñ";
|
||||
|
||||
@@ -186,3 +186,7 @@ extern const char* KEY_FR_DOLLAR;
|
||||
extern const char* KEY_FR_GRAVE_U;
|
||||
extern const char* KEY_FR_ASTERIX;
|
||||
extern const char* KEY_FR_EXCLAIMATION;
|
||||
|
||||
extern const char* KEY_ES_OPEN_QUESTION_MARK;
|
||||
extern const char* KEY_ES_TILDE;
|
||||
extern const char* KEY_ES_ENIE;
|
||||
|
||||
@@ -225,6 +225,9 @@ static const std::map<std::string, led_label> led_label_lookup =
|
||||
{ KEY_FR_GRAVE_U, { "ù" , "\xc3\xb9" }},
|
||||
{ KEY_FR_ASTERIX, { "*" , "*" }},
|
||||
{ KEY_FR_EXCLAIMATION, { "!" , "!" }},
|
||||
{ KEY_ES_OPEN_QUESTION_MARK,{ "¿" , "¡" }},
|
||||
{ KEY_ES_TILDE, { "´" , "¨" }},
|
||||
{ KEY_ES_ENIE, { "ñ" , "Ñ" }},
|
||||
};
|
||||
|
||||
void DeviceView::setController(RGBController * controller_ptr)
|
||||
|
||||
Reference in New Issue
Block a user