Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 0a232bfe1e
commit da750672e8
221 changed files with 3149 additions and 2776 deletions

View File

@@ -10,7 +10,7 @@
#include <hidapi.h>
#include "CreativeSoundBlasterXG6Controller.h"
#include "RGBController_CreativeSoundBlasterXG6.h"
#include "Detector.h"
#include "DetectionManager.h"
/*-----------------------------------------------------*\
| Creative vendor ID |
@@ -30,7 +30,7 @@ void DetectCreativeDevice(hid_device_info* info, const std::string& name)
CreativeSoundBlasterXG6Controller* controller = new CreativeSoundBlasterXG6Controller(dev, info->path, name);
RGBController_CreativeSoundBlasterXG6* rgb_controller = new RGBController_CreativeSoundBlasterXG6(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}