Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 0a232bfe1e
commit da750672e8
221 changed files with 3149 additions and 2776 deletions

View File

@@ -7,7 +7,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "CreativeSoundBlasterAE5Controller_Windows.h"
#include "RGBController_CreativeSoundBlasterAE5_Windows.h"
#include "LogManager.h"
@@ -22,7 +22,7 @@ void DetectCreativeAE5Device()
{
LOG_INFO("[Creative SoundBlaster AE-5] Device initialized successfully, registering controller");
RGBController_CreativeSoundBlasterAE5* rgb_controller = new RGBController_CreativeSoundBlasterAE5(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else
{
@@ -31,4 +31,4 @@ void DetectCreativeAE5Device()
}
}
REGISTER_DETECTOR("Creative SoundBlaster AE-5", DetectCreativeAE5Device);
REGISTER_DETECTOR("Creative SoundBlaster AE-5", DetectCreativeAE5Device);