Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 0a232bfe1e
commit da750672e8
221 changed files with 3149 additions and 2776 deletions

View File

@@ -7,7 +7,7 @@
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "Detector.h"
#include "DetectionManager.h"
#include "ENESMBusController.h"
#include "ENESMBusInterface_ROGArion.h"
#include "RGBController_ENESMBus.h"
@@ -37,7 +37,7 @@ void DetectROGArionControllers()
ENESMBusController* controller = new ENESMBusController(interface, 0x67, "Asus ROG Strix Arion", DEVICE_TYPE_STORAGE);
RGBController_ENESMBus* rgb_controller = new RGBController_ENESMBus(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
info = info->next;