Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 0a232bfe1e
commit da750672e8
221 changed files with 3149 additions and 2776 deletions

View File

@@ -8,7 +8,7 @@
\*---------------------------------------------------------*/
#include <vector>
#include "Detector.h"
#include "DetectionManager.h"
#include "PatriotViperSteelController.h"
#include "LogManager.h"
#include "RGBController_PatriotViperSteel.h"
@@ -84,11 +84,11 @@ void DetectPatriotViperSteelControllers(i2c_smbus_interface* bus, std::vector<SP
{
PatriotViperSteelController* controller = new PatriotViperSteelController(bus, 0x77);
RGBController_PatriotViperSteel* rgb_controller = new RGBController_PatriotViperSteel(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
} /* DetectPatriotViperSteelControllers() */
REGISTER_I2C_DIMM_DETECTOR(PATRIOT_CONTROLLER_NAME, DetectPatriotViperSteelControllers, 0xFF7E, SPD_DDR4_SDRAM);
REGISTER_I2C_DRAM_DETECTOR(PATRIOT_CONTROLLER_NAME, DetectPatriotViperSteelControllers, 0xFF7E, SPD_DDR4_SDRAM);