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Fixing memory leaks in controllers
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@@ -19,7 +19,7 @@ HyperXPulsefireFPSProController::HyperXPulsefireFPSProController(hid_device* dev
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HyperXPulsefireFPSProController::~HyperXPulsefireFPSProController()
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{
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hid_close(dev);
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}
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std::string HyperXPulsefireFPSProController::GetDeviceLocation()
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