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Fixing memory leaks in controllers
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@@ -19,7 +19,7 @@ HyperXPulsefireSurgeController::HyperXPulsefireSurgeController(hid_device* dev_h
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HyperXPulsefireSurgeController::~HyperXPulsefireSurgeController()
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{
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hid_close(dev);
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}
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std::string HyperXPulsefireSurgeController::GetDeviceLocation()
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