RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent fa20f4319a
commit dfd8656d9f
655 changed files with 9459 additions and 9022 deletions

View File

@@ -83,6 +83,7 @@ enum
CORSAIR_LIGHTING_NODE_MODE_BLINK = 0x08, /* Blink mode */
CORSAIR_LIGHTING_NODE_MODE_SEQUENTIAL = 0x09, /* Sequential mode */
CORSAIR_LIGHTING_NODE_MODE_RAINBOW = 0x0A, /* Rainbow mode */
CORSAIR_LIGHTING_NODE_MODE_DIRECT = 0xFFFF /* Dummy mode ID for direct mode */
};
class CorsairLightingNodeController

View File

@@ -34,182 +34,8 @@ RGBController_CorsairLightingNode::RGBController_CorsairLightingNode(CorsairLigh
location = controller->GetLocationString();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW_WAVE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
RainbowWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
RainbowWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
RainbowWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
RainbowWave.direction = MODE_DIRECTION_RIGHT;
RainbowWave.color_mode = MODE_COLORS_NONE;
RainbowWave.brightness_min = 0;
RainbowWave.brightness_max = 100;
RainbowWave.brightness = 100;
modes.push_back(RainbowWave);
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorShift.colors_min = 2;
ColorShift.colors_max = 2;
ColorShift.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorShift.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorShift.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors.resize(2);
ColorShift.brightness_min = 0;
ColorShift.brightness_max = 100;
ColorShift.brightness = 100;
modes.push_back(ColorShift);
mode ColorPulse;
ColorPulse.name = "Color Pulse";
ColorPulse.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_PULSE;
ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorPulse.colors_min = 2;
ColorPulse.colors_max = 2;
ColorPulse.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorPulse.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorPulse.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorPulse.colors.resize(2);
ColorPulse.brightness_min = 0;
ColorPulse.brightness_max = 100;
ColorPulse.brightness = 100;
modes.push_back(ColorPulse);
mode ColorWave;
ColorWave.name = "Color Wave";
ColorWave.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_WAVE;
ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorWave.colors_min = 2;
ColorWave.colors_max = 2;
ColorWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorWave.direction = MODE_DIRECTION_RIGHT;
ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorWave.colors.resize(2);
ColorWave.brightness_min = 0;
ColorWave.brightness_max = 100;
ColorWave.brightness = 100;
modes.push_back(ColorWave);
mode Static;
Static.name = "Static";
Static.value = CORSAIR_LIGHTING_NODE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
Static.brightness_min = 0;
Static.brightness_max = 100;
Static.brightness = 100;
modes.push_back(Static);
mode Temperature;
Temperature.name = "Temperature";
Temperature.value = CORSAIR_LIGHTING_NODE_MODE_TEMPERATURE;
Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Temperature.colors_min = 3;
Temperature.colors_max = 3;
Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC;
Temperature.colors.resize(3);
Temperature.brightness_min = 0;
Temperature.brightness_max = 100;
Temperature.brightness = 100;
modes.push_back(Temperature);
mode Visor;
Visor.name = "Visor";
Visor.value = CORSAIR_LIGHTING_NODE_MODE_VISOR;
Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Visor.colors_min = 2;
Visor.colors_max = 2;
Visor.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Visor.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Visor.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Visor.colors.resize(2);
Visor.brightness_min = 0;
Visor.brightness_max = 100;
Visor.brightness = 100;
modes.push_back(Visor);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = CORSAIR_LIGHTING_NODE_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Marquee.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Marquee.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
Marquee.brightness_min = 0;
Marquee.brightness_max = 100;
Marquee.brightness = 100;
modes.push_back(Marquee);
mode Blink;
Blink.name = "Blink";
Blink.value = CORSAIR_LIGHTING_NODE_MODE_BLINK;
Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Blink.colors_min = 2;
Blink.colors_max = 2;
Blink.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Blink.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Blink.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Blink.color_mode = MODE_COLORS_MODE_SPECIFIC;
Blink.colors.resize(2);
Blink.brightness_min = 0;
Blink.brightness_max = 100;
Blink.brightness = 100;
modes.push_back(Blink);
mode Sequential;
Sequential.name = "Sequential";
Sequential.value = CORSAIR_LIGHTING_NODE_MODE_SEQUENTIAL;
Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Sequential.colors_min = 1;
Sequential.colors_max = 1;
Sequential.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Sequential.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Sequential.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Sequential.direction = MODE_DIRECTION_RIGHT;
Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
Sequential.colors.resize(1);
Sequential.brightness_min = 0;
Sequential.brightness_max = 100;
Sequential.brightness = 100;
modes.push_back(Sequential);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Rainbow.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Rainbow.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Rainbow.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = 0;
Rainbow.brightness_max = 100;
Rainbow.brightness = 100;
modes.push_back(Rainbow);
SetupZones();
SetupModes();
}
RGBController_CorsairLightingNode::~RGBController_CorsairLightingNode()
@@ -217,6 +43,256 @@ RGBController_CorsairLightingNode::~RGBController_CorsairLightingNode()
delete controller;
}
void RGBController_CorsairLightingNode::SetupModes()
{
/*-----------------------------------------------------*\
| Modes can be set per zone, but brightness is set |
| globally. Remove the HAS_BRIGHTNESS flag for each |
| mode when setting up the per-zone modes. |
\*-----------------------------------------------------*/
mode Direct;
Direct.name = "Direct";
Direct.value = CORSAIR_LIGHTING_NODE_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_REQUIRES_ENTIRE_DEVICE;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW_WAVE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
RainbowWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
RainbowWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
RainbowWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
RainbowWave.direction = MODE_DIRECTION_RIGHT;
RainbowWave.color_mode = MODE_COLORS_NONE;
RainbowWave.brightness_min = 0;
RainbowWave.brightness_max = 100;
RainbowWave.brightness = 100;
modes.push_back(RainbowWave);
RainbowWave.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(RainbowWave);
}
mode ColorShift;
ColorShift.name = "Color Shift";
ColorShift.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_SHIFT;
ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorShift.colors_min = 2;
ColorShift.colors_max = 2;
ColorShift.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorShift.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorShift.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorShift.colors.resize(2);
ColorShift.brightness_min = 0;
ColorShift.brightness_max = 100;
ColorShift.brightness = 100;
modes.push_back(ColorShift);
ColorShift.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(ColorShift);
}
mode ColorPulse;
ColorPulse.name = "Color Pulse";
ColorPulse.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_PULSE;
ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorPulse.colors_min = 2;
ColorPulse.colors_max = 2;
ColorPulse.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorPulse.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorPulse.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorPulse.colors.resize(2);
ColorPulse.brightness_min = 0;
ColorPulse.brightness_max = 100;
ColorPulse.brightness = 100;
modes.push_back(ColorPulse);
ColorPulse.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(ColorPulse);
}
mode ColorWave;
ColorWave.name = "Color Wave";
ColorWave.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_WAVE;
ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
ColorWave.colors_min = 2;
ColorWave.colors_max = 2;
ColorWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
ColorWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
ColorWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
ColorWave.direction = MODE_DIRECTION_RIGHT;
ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorWave.colors.resize(2);
ColorWave.brightness_min = 0;
ColorWave.brightness_max = 100;
ColorWave.brightness = 100;
modes.push_back(ColorWave);
ColorWave.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(ColorWave);
}
mode Static;
Static.name = "Static";
Static.value = CORSAIR_LIGHTING_NODE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
Static.brightness_min = 0;
Static.brightness_max = 100;
Static.brightness = 100;
modes.push_back(Static);
Static.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Static);
}
mode Temperature;
Temperature.name = "Temperature";
Temperature.value = CORSAIR_LIGHTING_NODE_MODE_TEMPERATURE;
Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Temperature.colors_min = 3;
Temperature.colors_max = 3;
Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC;
Temperature.colors.resize(3);
Temperature.brightness_min = 0;
Temperature.brightness_max = 100;
Temperature.brightness = 100;
modes.push_back(Temperature);
Temperature.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Temperature);
}
mode Visor;
Visor.name = "Visor";
Visor.value = CORSAIR_LIGHTING_NODE_MODE_VISOR;
Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Visor.colors_min = 2;
Visor.colors_max = 2;
Visor.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Visor.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Visor.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Visor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Visor.colors.resize(2);
Visor.brightness_min = 0;
Visor.brightness_max = 100;
Visor.brightness = 100;
modes.push_back(Visor);
Visor.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Visor);
}
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = CORSAIR_LIGHTING_NODE_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Marquee.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Marquee.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
Marquee.brightness_min = 0;
Marquee.brightness_max = 100;
Marquee.brightness = 100;
modes.push_back(Marquee);
Marquee.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Marquee);
}
mode Blink;
Blink.name = "Blink";
Blink.value = CORSAIR_LIGHTING_NODE_MODE_BLINK;
Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Blink.colors_min = 2;
Blink.colors_max = 2;
Blink.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Blink.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Blink.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Blink.color_mode = MODE_COLORS_MODE_SPECIFIC;
Blink.colors.resize(2);
Blink.brightness_min = 0;
Blink.brightness_max = 100;
Blink.brightness = 100;
modes.push_back(Blink);
Blink.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Blink);
}
mode Sequential;
Sequential.name = "Sequential";
Sequential.value = CORSAIR_LIGHTING_NODE_MODE_SEQUENTIAL;
Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Sequential.colors_min = 1;
Sequential.colors_max = 1;
Sequential.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Sequential.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Sequential.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Sequential.direction = MODE_DIRECTION_RIGHT;
Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC;
Sequential.colors.resize(1);
Sequential.brightness_min = 0;
Sequential.brightness_max = 100;
Sequential.brightness = 100;
modes.push_back(Sequential);
Sequential.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Sequential);
}
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
Rainbow.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW;
Rainbow.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST;
Rainbow.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = 0;
Rainbow.brightness_max = 100;
Rainbow.brightness = 100;
modes.push_back(Rainbow);
Rainbow.flags &= ~MODE_FLAG_HAS_BRIGHTNESS;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zones[zone_idx].modes.push_back(Rainbow);
}
}
void RGBController_CorsairLightingNode::SetupZones()
{
/*-------------------------------------------------*\
@@ -261,8 +337,6 @@ void RGBController_CorsairLightingNode::SetupZones()
zones[channel_idx].leds_count = 0;
}
zones[channel_idx].matrix_map = NULL;
for (unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++)
{
char led_idx_string[4];
@@ -282,7 +356,7 @@ void RGBController_CorsairLightingNode::SetupZones()
SetupColors();
}
void RGBController_CorsairLightingNode::ResizeZone(int zone, int new_size)
void RGBController_CorsairLightingNode::DeviceResizeZone(int zone, int new_size)
{
if((size_t) zone >= zones.size())
{
@@ -301,56 +375,96 @@ void RGBController_CorsairLightingNode::DeviceUpdateLEDs()
{
for(unsigned char zone_idx = 0; zone_idx < (unsigned char)zones.size(); zone_idx++)
{
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
DeviceUpdateZoneLEDs(zone_idx);
}
}
void RGBController_CorsairLightingNode::UpdateZoneLEDs(int zone)
void RGBController_CorsairLightingNode::DeviceUpdateZoneLEDs(int zone)
{
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count);
if(modes[active_mode].value == CORSAIR_LIGHTING_NODE_MODE_DIRECT)
{
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count);
}
}
void RGBController_CorsairLightingNode::UpdateSingleLED(int led)
void RGBController_CorsairLightingNode::DeviceUpdateSingleLED(int led)
{
unsigned int channel = leds_channel[led];
controller->SetChannelLEDs(channel, zones[channel].colors, zones[channel].leds_count);
DeviceUpdateZoneLEDs(channel);
}
void RGBController_CorsairLightingNode::DeviceUpdateMode()
{
if(modes[active_mode].value == 0xFFFF)
if(modes[active_mode].value == CORSAIR_LIGHTING_NODE_MODE_DIRECT)
{
DeviceUpdateLEDs();
}
else
{
for(int channel = 0; channel < CORSAIR_LIGHTING_NODE_NUM_CHANNELS; channel++)
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
unsigned int direction = 0;
bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
DeviceUpdateZoneMode(zone_idx);
}
}
if(modes[active_mode].direction == MODE_DIRECTION_RIGHT)
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetBrightness(modes[active_mode].brightness);
}
else
{
controller->SetBrightness(100);
}
}
void RGBController_CorsairLightingNode::DeviceUpdateZoneMode(int zone)
{
if(modes[active_mode].value == CORSAIR_LIGHTING_NODE_MODE_DIRECT)
{
return;
}
else
{
unsigned int direction = 0;
mode* mode_ptr = NULL;
bool random = false;
if((zones[zone].active_mode >= 0) && (zones[zone].active_mode < (int)zones[zone].modes.size()))
{
mode_ptr = &zones[zone].modes[zones[zone].active_mode];
}
else if(active_mode < (int)modes.size())
{
mode_ptr = &modes[active_mode];
}
if(mode_ptr != NULL)
{
random = (mode_ptr->color_mode == MODE_COLORS_RANDOM);
if(mode_ptr->direction == MODE_DIRECTION_RIGHT)
{
direction = 1;
}
unsigned char mode_colors[9];
memset(mode_colors, 0, sizeof(mode_colors));
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
if(mode_ptr->color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for(std::size_t i = 0; i < modes[active_mode].colors.size(); i++)
for(std::size_t i = 0; i < mode_ptr->colors.size(); i++)
{
mode_colors[(3 * i) + 0] = RGBGetRValue(modes[active_mode].colors[i]);
mode_colors[(3 * i) + 1] = RGBGetGValue(modes[active_mode].colors[i]);
mode_colors[(3 * i) + 2] = RGBGetBValue(modes[active_mode].colors[i]);
mode_colors[(3 * i) + 0] = RGBGetRValue(mode_ptr->colors[i]);
mode_colors[(3 * i) + 1] = RGBGetGValue(mode_ptr->colors[i]);
mode_colors[(3 * i) + 2] = RGBGetBValue(mode_ptr->colors[i]);
}
}
controller->SetChannelEffect(channel,
zones[channel].leds_count,
modes[active_mode].value,
modes[active_mode].speed,
controller->SetChannelEffect(zone,
zones[zone].leds_count,
mode_ptr->value,
mode_ptr->speed,
direction,
random,
mode_colors[0],
@@ -364,13 +478,4 @@ void RGBController_CorsairLightingNode::DeviceUpdateMode()
mode_colors[8]);
}
}
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetBrightness(modes[active_mode].brightness);
}
else
{
controller->SetBrightness(100);
}
}

View File

@@ -20,15 +20,17 @@ public:
RGBController_CorsairLightingNode(CorsairLightingNodeController* controller_ptr);
~RGBController_CorsairLightingNode();
void SetupModes();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceUpdateZoneMode(int zone);
private:
CorsairLightingNodeController* controller;