RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent fa20f4319a
commit dfd8656d9f
655 changed files with 9459 additions and 9022 deletions

View File

@@ -382,7 +382,6 @@ void RGBController_EpomakerController::SetupZones()
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = NULL;
zones.push_back(new_zone);
@@ -394,20 +393,12 @@ void RGBController_EpomakerController::SetupZones()
SetupColors();
}
void RGBController_EpomakerController::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| Not implemented |
\*---------------------------------------------------------*/
}
void RGBController_EpomakerController::UpdateZoneLEDs(int /*zone*/)
void RGBController_EpomakerController::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_EpomakerController::UpdateSingleLED(int /*led*/)
void RGBController_EpomakerController::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}