RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent fa20f4319a
commit dfd8656d9f
655 changed files with 9459 additions and 9022 deletions

View File

@@ -493,17 +493,6 @@ RGBController_FnaticStreak::~RGBController_FnaticStreak()
keepalive_thread->join();
delete keepalive_thread;
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if(zones[zone_index].matrix_map != NULL)
{
delete zones[zone_index].matrix_map;
}
}
delete controller;
}
@@ -524,10 +513,7 @@ void RGBController_FnaticStreak::SetupZones()
new_zone.leds_min = total_led_count;
new_zone.leds_max = total_led_count;
new_zone.leds_count = total_led_count;
new_zone.matrix_map = new matrix_map_type;
new_zone.matrix_map->height = 6;
new_zone.matrix_map->width = matrix_cols;
new_zone.matrix_map->map = matrix_map_ptr;
new_zone.matrix_map.Set(6, matrix_cols, matrix_map_ptr);
zones.push_back(new_zone);
/*---------------------------------------------------------*\
@@ -544,13 +530,6 @@ void RGBController_FnaticStreak::SetupZones()
SetupColors();
}
void RGBController_FnaticStreak::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_FnaticStreak::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
@@ -564,12 +543,12 @@ void RGBController_FnaticStreak::DeviceUpdateLEDs()
controller->SendRGBToDevice();
}
void RGBController_FnaticStreak::UpdateZoneLEDs(int /*zone*/)
void RGBController_FnaticStreak::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_FnaticStreak::UpdateSingleLED(int /*led*/)
void RGBController_FnaticStreak::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}

View File

@@ -23,11 +23,9 @@ public:
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();