RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent fa20f4319a
commit dfd8656d9f
655 changed files with 9459 additions and 9022 deletions

View File

@@ -89,27 +89,15 @@ void RGBController_HYTEKeyboard::SetupZones()
zone keyboard_zone;
keyboard_zone.name = "Keyboard";
keyboard_zone.type = ZONE_TYPE_MATRIX;
matrix_map_type * keyboard_map = new matrix_map_type;
keyboard_zone.matrix_map = keyboard_map;
keyboard_zone.matrix_map->height = new_kb.GetRowCount();
keyboard_zone.matrix_map->width = new_kb.GetColumnCount();
keyboard_zone.matrix_map->map = new unsigned int[keyboard_map->height * keyboard_map->width];
keyboard_zone.leds_count = new_kb.GetKeyCount();
keyboard_zone.leds_min = keyboard_zone.leds_count;
keyboard_zone.leds_max = keyboard_zone.leds_count;
keyboard_zone.name = "Keyboard";
keyboard_zone.type = ZONE_TYPE_MATRIX;
keyboard_zone.leds_count = new_kb.GetKeyCount();
keyboard_zone.leds_min = keyboard_zone.leds_count;
keyboard_zone.leds_max = keyboard_zone.leds_count;
keyboard_zone.matrix_map = new_kb.GetKeyMap(KEYBOARD_MAP_FILL_TYPE_COUNT);
zones.push_back(keyboard_zone);
/*---------------------------------------------------------*\
| Matrix map still uses declared zone rows and columns |
| as the packet structure depends on the matrix map |
\*---------------------------------------------------------*/
new_kb.GetKeyMap(keyboard_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT, keyboard_map->height, keyboard_map->width);
/*---------------------------------------------------------*\
| Create LEDs for the Matrix zone |
| Place keys in the layout to populate the matrix |
@@ -131,7 +119,6 @@ void RGBController_HYTEKeyboard::SetupZones()
surround_zone.leds_min = 63;
surround_zone.leds_max = 63;
surround_zone.leds_count = 63;
surround_zone.matrix_map = NULL;
zones.push_back(surround_zone);
@@ -148,22 +135,15 @@ void RGBController_HYTEKeyboard::SetupZones()
SetupColors();
}
void RGBController_HYTEKeyboard::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_HYTEKeyboard::DeviceUpdateLEDs()
{
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
UpdateZoneLEDs(zone_idx);
DeviceUpdateZoneLEDs(zone_idx);
}
}
void RGBController_HYTEKeyboard::UpdateZoneLEDs(int zone)
void RGBController_HYTEKeyboard::DeviceUpdateZoneLEDs(int zone)
{
if(zone == HYTE_KEYBOARD_ZONE_KEYBOARD)
{
@@ -182,15 +162,15 @@ void RGBController_HYTEKeyboard::UpdateZoneLEDs(int zone)
}
}
void RGBController_HYTEKeyboard::UpdateSingleLED(int led)
void RGBController_HYTEKeyboard::DeviceUpdateSingleLED(int led)
{
if(led < (int)zones[0].leds_count)
{
UpdateZoneLEDs(0);
DeviceUpdateZoneLEDs(0);
}
else
{
UpdateZoneLEDs(1);
DeviceUpdateZoneLEDs(1);
}
}

View File

@@ -21,11 +21,10 @@ public:
~RGBController_HYTEKeyboard();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();