RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent fa20f4319a
commit dfd8656d9f
655 changed files with 9459 additions and 9022 deletions

View File

@@ -250,31 +250,19 @@ RGBController_MintakaKeyboard::~RGBController_MintakaKeyboard()
void RGBController_MintakaKeyboard::SetupZones()
{
/*---------------------------------------------------------*\
| Create the keyboard zone usiung Keyboard Layout Manager |
\*---------------------------------------------------------*/
zone new_zone;
new_zone.name = ZONE_EN_KEYBOARD;
new_zone.type = ZONE_TYPE_MATRIX;
KeyboardLayoutManager new_kb(KEYBOARD_LAYOUT_ISO_QWERTY, KEYBOARD_SIZE_SIXTY, mintaka_offset_values);
matrix_map_type * new_map = new matrix_map_type;
new_zone.matrix_map = new_map;
new_zone.matrix_map->height = new_kb.GetRowCount();
new_zone.matrix_map->width = new_kb.GetColumnCount();
new_zone.matrix_map->map = new unsigned int[new_map->height * new_map->width];
new_zone.leds_count = new_kb.GetKeyCount();
new_zone.leds_min = new_zone.leds_count;
new_zone.leds_max = new_zone.leds_count;
/*---------------------------------------------------------*\
| Matrix map still uses declared zone rows and columns |
| as the packet structure depends on the matrix map |
| Create the keyboard zone using Keyboard Layout Manager |
\*---------------------------------------------------------*/
new_kb.GetKeyMap(new_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT, new_map->height, new_map->width);
zone new_zone;
new_zone.name = ZONE_EN_KEYBOARD;
new_zone.type = ZONE_TYPE_MATRIX;
new_zone.leds_count = new_kb.GetKeyCount();
new_zone.leds_min = new_zone.leds_count;
new_zone.leds_max = new_zone.leds_count;
new_zone.matrix_map = new_kb.GetKeyMap(KEYBOARD_MAP_FILL_TYPE_COUNT);
controller->SetLedSequencePositions(mintaka_offset_values.default_values);
/*---------------------------------------------------------*\
@@ -295,29 +283,22 @@ void RGBController_MintakaKeyboard::SetupZones()
SetupColors();
}
void RGBController_MintakaKeyboard::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_MintakaKeyboard::DeviceUpdateLEDs()
{
UpdateZoneLEDs(0);
DeviceUpdateZoneLEDs(0);
}
void RGBController_MintakaKeyboard::UpdateZoneLEDs(int /*zone*/)
void RGBController_MintakaKeyboard::DeviceUpdateZoneLEDs(int /*zone*/)
{
controller->SetMode(modes, active_mode, colors);
}
void RGBController_MintakaKeyboard::UpdateSingleLED(int led)
void RGBController_MintakaKeyboard::DeviceUpdateSingleLED(int led)
{
UpdateZoneLEDs(led);
DeviceUpdateZoneLEDs(led);
}
void RGBController_MintakaKeyboard::DeviceUpdateMode()
{
UpdateZoneLEDs(0);
DeviceUpdateZoneLEDs(0);
}

View File

@@ -21,11 +21,10 @@ public:
~RGBController_MintakaKeyboard();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();