RGBController API Overhaul

* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
This commit is contained in:
Adam Honse
2025-09-23 20:38:37 -05:00
parent 6deaf2f4fd
commit fdaf2eee6c
657 changed files with 9060 additions and 8801 deletions

View File

@@ -635,17 +635,6 @@ RGBController_WootingKeyboard::RGBController_WootingKeyboard(WootingKeyboardCont
RGBController_WootingKeyboard::~RGBController_WootingKeyboard()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for (unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if (zones[zone_index].matrix_map != NULL)
{
delete zones[zone_index].matrix_map;
}
}
delete controller;
}
@@ -724,8 +713,6 @@ void RGBController_WootingKeyboard::SetupZones()
}
}
zone new_zone;
new_zone.name = name.append(" zone");
@@ -733,23 +720,13 @@ void RGBController_WootingKeyboard::SetupZones()
new_zone.leds_min = total_led_count;
new_zone.leds_max = total_led_count;
new_zone.leds_count = total_led_count;
new_zone.matrix_map = new matrix_map_type;
new_zone.matrix_map->height = (unsigned int)matrix_rows;
new_zone.matrix_map->width = (unsigned int)matrix_columns;
new_zone.matrix_map->map = new_matrix;
new_zone.matrix_map.Set((unsigned int)matrix_rows, (unsigned int)matrix_columns, new_matrix);
zones.push_back(new_zone);
SetupColors();
}
void RGBController_WootingKeyboard::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_WootingKeyboard::DeviceUpdateLEDs()
{
RGBColor framebuffer[WOOTING_RGB_ROWS * WOOTING_RGB_COLUMNS] = {0};
@@ -763,12 +740,12 @@ void RGBController_WootingKeyboard::DeviceUpdateLEDs()
controller->SendDirect(&framebuffer[0], WOOTING_RGB_ROWS * WOOTING_RGB_COLUMNS);
}
void RGBController_WootingKeyboard::UpdateZoneLEDs(int /*zone*/)
void RGBController_WootingKeyboard::DeviceUpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_WootingKeyboard::UpdateSingleLED(int /*led*/)
void RGBController_WootingKeyboard::DeviceUpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}

View File

@@ -21,11 +21,10 @@ public:
~RGBController_WootingKeyboard();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();