* Split detection system out into its own class, DetectionManager
* Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
* I'm really not sure what it is, but for some reason with the ternary operator the sequence number was ending up wrong - it would end up being 1 twice in a row, at startup it would be 0 when it should have been 1 and other issues. This fixes that
* Also made it atomic
Commit amended for code style by Adam Honse <calcprogrammer1@gmail.com>