* Created FORMS macro list dynamically
* Added GUI_H and CONTROLLERS_H list to HEADERS
* Added GUI_CPP and CONTROLLERS_CPP list to SOURCES
* Added unique list of GUI_INCLUDES and CONTROLLER_INCLUDES to INCLUDES
* Adjusted platform specific builds to align build targets
Due to the missing line-break before DUMMY_LIST
it would replace whatever was the first entry in there.
* Resolves#3675
This patch was done while working on reproducible builds for openSUSE.
Without this patch, output had ugly messages
Usage: grep [OPTION]... PATTERNS [FILE]...
Try 'grep --help' for more information.
and with the patch, the rule file is more readable
because it omits
-# Logitech Powerplay Mat -
-#---------------------------------------------------------------#
-#---------------------------------------------------------------#
-# Quantum Mechanical Keyboard (QMK) -
-#---------------------------------------------------------------#
-#---------------------------------------------------------------#
+ Adding Accessory icons for light and dark theme
+ Adding entry into OpenRGBDialog2 to display icon
+ Creating `Accessory` category in "Supported Devices"
+ Adding 🤖 symbol for Automatic saving
+ Changing ⚠️ to 🚨 for better visibility
+ Adding :tools: symbol to mean `partial support`
+ Adding ⭕ symbol to mean not currently implemented by OpenRGB
+ Correcting detector references for EVGA V2 and V3
+ Correcting "Mice" anchor link
+ Updating GPU / USB table header labels
+ Removing leading whitespace from GPU IDs
+ Adding microphone icons for light and dark theme
+ Adding entry into OpenRGBDialog2 to display icon
+ Creating `Microphone` category in "Supported Devices"
+ Changing Razer Seiren Emote to a `Microphone`
* USB devices that are **not** registering a detector that includes the VID and PID will need to specify these details separately to be added to the UDEV rules
at compile time
* Resolves#2440
+ Removing blank vid & pids entries to avoid `invalid value` warnings
+ Changing incorrect syntax from `ATTR` to `ATTRS`
+ Adding `Release` build check to .pro to work around code syntax highlighting issue in QTcreator