When a connection dropped, the listener thread deleted all of that
server's controllers immediately, before anything else was notified, so
the GUI, ResourceManager, and plugins kept dereferencing freed
controllers. Clicking Disconnect had the same problem and also ran the
teardown inline on the GUI thread, where UpdateDeviceList's
DEVICE_LIST_UPDATED is a BlockingQueuedConnection back to that thread,
so the device pages were not torn down before the controllers were
freed and a later queued onDetectionEnded dereferenced them.
Neither path frees controllers inline now. NetworkClient moves them to
an orphaned list and a dedicated teardown thread frees them: plugins
are warned first, then the same DETECTION_STARTED, UpdateDeviceList,
DETECTION_COMPLETE sequence a rescan runs tears down the device pages
that still reference the controllers, and only then are they freed, so
a controller always outlives its page. Both the connection-loss path
and the disconnect button queue to that thread, so the blocking handler
runs on the GUI thread while the controllers are still alive, and
StopClient's join stays off the GUI and listener threads.
* Only create server instance if server is actually needed
* Pass initial server host and port through ResourceManager
* Allow setting default server host and port in Server settings
* Split detection system out into its own class, DetectionManager
* Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
* SDK Protocol
* Server sends its name to client
* ProfileManager
* Rename existing profile commands
* Add Upload Profile, Download Profile, and Get Active Profile commands
* SettingsManager
* Add Get, Set, and Save Settings commands
* Add zone::active_mode, zone::mode fields for zone-specific modes
* Add NET_PACKET_ID_RGBCONTROLLER_UPDATEZONEMODE packet for updating zone modes
* Add segment::matrix_map to segment packet
* Add NET_PACKET_ID_RGBCONTROLLER_SIGNALUPDATE packet for passing SignalUpdate signal from server to clients
* NetworkServer
* Formatting cleanup
* Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
* NetworkClient
* Formatting cleanup
* RGBController
* Clean up and modularize descriptor functions
This will be helpful for keeping plugins from crashing
Commit amended to change callback function name for consistency by Adam Honse <calcprogrammer1@gmail.com>