* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
* Add flags field to segment type
* Add segment flags for group start and group member
* Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
* Add color mode enum to zone
* Update zone and segment description functions to support new fields
* Rename the effects-only configurable size flag
* Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
* Rework DeviceResizeZone to DeviceConfigureZone
* Rework most ARGB controllers to allow zone customizations
* Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
* Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
* Make the Get/Set RGBControler descriptor functions static
* Add functions for getting the matrix_map_type for zone and segment matrix maps
* Rename zone resize dialog to zone editor dialog
* Add additional segment types
* Add option to import segments configuration from JSON file in zone editor dialog
* Update device view to be able to display matrix segment types
* Add matrix map editor dialog for creating/editing segment matrix maps
* Add option to export segments configuration to JSON file in zone editor dialog
* Split detection system out into its own class, DetectionManager
* Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
* SDK Protocol
* Server sends its name to client
* ProfileManager
* Rename existing profile commands
* Add Upload Profile, Download Profile, and Get Active Profile commands
* SettingsManager
* Add Get, Set, and Save Settings commands
* Add zone::active_mode, zone::mode fields for zone-specific modes
* Add NET_PACKET_ID_RGBCONTROLLER_UPDATEZONEMODE packet for updating zone modes
* Add segment::matrix_map to segment packet
* Add NET_PACKET_ID_RGBCONTROLLER_SIGNALUPDATE packet for passing SignalUpdate signal from server to clients
* NetworkServer
* Formatting cleanup
* Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
* NetworkClient
* Formatting cleanup
* RGBController
* Clean up and modularize descriptor functions
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
* Removed warnings
* Refactored RGBFusion2USBController::SetLEDEffect() to improve readability
* Tidied up Mode declarations
* Other changes for style and formatting
Alternate LED names allow an LED to have a secondary "alternate" name. The led_alt_names vector should either be empty if alternate names are not used or be equal in size to the leds vector. Empty strings in the led_alt_names vector indicate that a particular LED does not have an alternate name.
* The previous layout was not the real Nordic layout. Every character has now been fixed to use the correct, technical terms and accurate key legends. It now correctly represents the Nordic ISO layout standard.
* Rework Insert and Swap functions to use index-based loops
* Insert shifts all keys after the inserted key in the same row to the right
* Swap inserts without shifting when swapping a key into an unused space
+ Added PID for the Deathstalker V2
+ Registered detectors
+ Added layout and metadata to RazerDevices.cpp
+ Added capabilities to RazerController.cpp
+ Resolves#2904
* Implements physical size:
Full Size
TKL
60%
* Implements regional layouts
ANSI QWERTY
ISO QWERTY
QWERTZ
AZERTY
JIS
* Customisible layouts produced by adding and swapping custom keys
allowing for keyboard SKU variants
* Exportable matrix maps filled by map count, matrix index or filled by an
array of values.
* Matrix map size adjustable to fixed width and height to support size
specific protocols. e.g. Razer
* Debug keyboards are customisable by adding the following values into
the JSON list.
"Layout" (int),
"Size" (int),
"Linear" (bool),
"Underglow" (bool),
"Insert" array[ { "Zone" (int), "Row" (int), "Col" (int), "Val"
(int), "Name": (string) } ],
"Swap" array[ { "Zone" (int), "Row" (int), "Col" (int), "Val" (int),
"Name": (string) } ]
+ Adding Accessory icons for light and dark theme
+ Adding entry into OpenRGBDialog2 to display icon
+ Creating `Accessory` category in "Supported Devices"
+ Adding ZONE_EN_KEYBOARD constant char* to KeyNames
+ Replacing declarations of "Keyboard" zone with new constant char*
+ Adding "Keyboard" zone check RGBController_Razer.cpp before hiding keys