* SDK Protocol
* Server sends its name to client
* ProfileManager
* Rename existing profile commands
* Add Upload Profile, Download Profile, and Get Active Profile commands
* SettingsManager
* Add Get, Set, and Save Settings commands
* Add zone::active_mode, zone::mode fields for zone-specific modes
* Add NET_PACKET_ID_RGBCONTROLLER_UPDATEZONEMODE packet for updating zone modes
* Add segment::matrix_map to segment packet
* Add NET_PACKET_ID_RGBCONTROLLER_SIGNALUPDATE packet for passing SignalUpdate signal from server to clients
* NetworkServer
* Formatting cleanup
* Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
* NetworkClient
* Formatting cleanup
* RGBController
* Clean up and modularize descriptor functions
* Update OpenRGB Plugin Interface to include functions for loading/saving profile JSON data into OpenRGB profiles
* Update ProfileManager to handle auto-load profiles (Exit, Open, Resume, Suspend) and move their settings to ProfileManager section
* Update ProfileManager to store profiles in "profiles" folder in .json format
* Update ProfileManager to store size profile in sizes.json
* Update ProfileManager to perform device UpdateMode/UpdateColors when loading profile
* Code cleanup of ProfileManager and profile-related code
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API