* Add JSON string configuration field to RGBController to store device-specific configurations
* This JSON string holds both configuration and schema
* Add settings schema tracking to SettingsManager
* Implement dynamic settings widget that generates a settings UI based on a JSON schema
* Implement SettingsManager callback for notifying of settings changes and settings schema updates
* Always enable Entire Device zone option and use it to enable Edit Device
* Rename SaveSizes to SaveConfiguration in ProfileManager and Sizes.json to Configuration.json
* Add zone flag for indicating that a zone's geometry may change, informing profile manager to ignore this check
* Remove Theme setting and Theme Manager, as this didn't work on most setups anyways and Qt6 has proper Windows dark theming
* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
* Add flags field to segment type
* Add segment flags for group start and group member
* Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
* Add color mode enum to zone
* Update zone and segment description functions to support new fields
* Rename the effects-only configurable size flag
* Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
* Rework DeviceResizeZone to DeviceConfigureZone
* Rework most ARGB controllers to allow zone customizations
* Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
* Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
* SDK Protocol
* Server sends its name to client
* ProfileManager
* Rename existing profile commands
* Add Upload Profile, Download Profile, and Get Active Profile commands
* SettingsManager
* Add Get, Set, and Save Settings commands
* Add zone::active_mode, zone::mode fields for zone-specific modes
* Add NET_PACKET_ID_RGBCONTROLLER_UPDATEZONEMODE packet for updating zone modes
* Add segment::matrix_map to segment packet
* Add NET_PACKET_ID_RGBCONTROLLER_SIGNALUPDATE packet for passing SignalUpdate signal from server to clients
* NetworkServer
* Formatting cleanup
* Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
* NetworkClient
* Formatting cleanup
* RGBController
* Clean up and modularize descriptor functions
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API