When a connection dropped, the listener thread deleted all of that
server's controllers immediately, before anything else was notified, so
the GUI, ResourceManager, and plugins kept dereferencing freed
controllers. Clicking Disconnect had the same problem and also ran the
teardown inline on the GUI thread, where UpdateDeviceList's
DEVICE_LIST_UPDATED is a BlockingQueuedConnection back to that thread,
so the device pages were not torn down before the controllers were
freed and a later queued onDetectionEnded dereferenced them.
Neither path frees controllers inline now. NetworkClient moves them to
an orphaned list and a dedicated teardown thread frees them: plugins
are warned first, then the same DETECTION_STARTED, UpdateDeviceList,
DETECTION_COMPLETE sequence a rescan runs tears down the device pages
that still reference the controllers, and only then are they freed, so
a controller always outlives its page. Both the connection-loss path
and the disconnect button queue to that thread, so the blocking handler
runs on the GUI thread while the controllers are still alive, and
StopClient's join stays off the GUI and listener threads.
StopClient guards profilemanager_thread and nulls it after the delete,
but nothing ever set it, so destroying a client that never started
read an uninitialized pointer. client_active was unset until
StartClient and is read on the same path.
* Add JSON string configuration field to RGBController to store device-specific configurations
* This JSON string holds both configuration and schema
* Add settings schema tracking to SettingsManager
* Implement dynamic settings widget that generates a settings UI based on a JSON schema
* Implement SettingsManager callback for notifying of settings changes and settings schema updates
* Always enable Entire Device zone option and use it to enable Edit Device
* Rename SaveSizes to SaveConfiguration in ProfileManager and Sizes.json to Configuration.json
* Add zone flag for indicating that a zone's geometry may change, informing profile manager to ignore this check
* Remove Theme setting and Theme Manager, as this didn't work on most setups anyways and Qt6 has proper Windows dark theming
* Add zone flags to indicate if fields are manually configurable and if they have been manually configured
* Add flags field to segment type
* Add segment flags for group start and group member
* Add color mode support flags to zone (RGB, RBG, GRB, GBR, BRG, BGR)
* Add color mode enum to zone
* Update zone and segment description functions to support new fields
* Rename the effects-only configurable size flag
* Remove zone type and matrix map configuration from E1.31 manual configuration, use zone editor instead
* Rework DeviceResizeZone to DeviceConfigureZone
* Rework most ARGB controllers to allow zone customizations
* Rework DRGBController to define devices in DRGBDevices list (similar to RazerDevices)
* Rework NollieController to define devices in NollieDevices list (similar to RazerDevices)
* Make the Get/Set RGBControler descriptor functions static
* Add functions for getting the matrix_map_type for zone and segment matrix maps
* Rename zone resize dialog to zone editor dialog
* Add additional segment types
* Add option to import segments configuration from JSON file in zone editor dialog
* Update device view to be able to display matrix segment types
* Add matrix map editor dialog for creating/editing segment matrix maps
* Add option to export segments configuration to JSON file in zone editor dialog
* SDK Protocol
* Server sends its name to client
* ProfileManager
* Rename existing profile commands
* Add Upload Profile, Download Profile, and Get Active Profile commands
* SettingsManager
* Add Get, Set, and Save Settings commands
* Add zone::active_mode, zone::mode fields for zone-specific modes
* Add NET_PACKET_ID_RGBCONTROLLER_UPDATEZONEMODE packet for updating zone modes
* Add segment::matrix_map to segment packet
* Add NET_PACKET_ID_RGBCONTROLLER_SIGNALUPDATE packet for passing SignalUpdate signal from server to clients
* NetworkServer
* Formatting cleanup
* Use per-controller threads for handling NetworkServer controller-specific packets to avoid delays from controller mutexes
* NetworkClient
* Formatting cleanup
* RGBController
* Clean up and modularize descriptor functions
NetworkClient/Server code should have minimal internal dependencies as it is intended to be includable in external applications, pulling in only the absolutely necessary files so that it may be used in third party SDK applications. LogManager is not a necessary dependency.