/*-----------------------------------------*\ | RGBController_HyperXAlloyFPS.cpp | | | | Generic RGB Interface for HyperX Alloy | | FPS Keyboard | | | | Adam Honse (CalcProgrammer1) 2/2/2020 | \*-----------------------------------------*/ #include "RGBController_HyperXAlloyFPS.h" using namespace std::chrono_literals; //0xFFFFFFFF indicates an unused entry in matrix #define NA 0xFFFFFFFF static unsigned int matrix_map[6][23] = { { 0, NA, 16, 30, 44, 54, NA, 65, 75, 84, 95, NA, 8, 23 , 38, 6 , 22, 36, 49, NA, NA, NA, NA }, { 1, 17, 31, 45, 55, 66, 76, 85, 96, 9, 24, NA, 39, 7 , 37, NA , 60, 70, 80, 52, 63, 73, 82 }, { 2, NA, 18, 32, 46, 56, NA, 67, 77, 86, 97, 10, 25, 40 , 90, 101, 50, 61, 71, 51, 62, 72, 93 }, { 3, NA, 19, 33, 47, 57, NA, 68, 78, 87, 98, 11, 26, 41 , 28, 14 , NA, NA, NA, 92, 103, 53, NA }, { 4, 20, 34, 48, 58, 69, NA, 79, NA, 88, 99, 12, 27, 42 , 81, NA , NA, 102, NA, 64, 74, 83, 104 }, { 5, 21, 35, NA, NA, NA, NA, 59, NA, NA, NA, NA, 89, 100, 13, 91 , 15, 29, 43, 94, NA, 105, NA } }; static const char* zone_names[] = { "Keyboard" }; static zone_type zone_types[] = { ZONE_TYPE_MATRIX }; static const unsigned int zone_sizes[] = { 106 }; static const char *led_names[] = { "Key: Escape", "Key: `", "Key: Tab", "Key: Caps Lock", "Key: Left Shift", "Key: Left Control", "Key: F12", "Key: =", "Key: F9", "Key: 9", "Key: O", "Key: L", "Key: ,", "Key: Menu", "Key: Enter (ISO)", "Key: Left Arrow", "Key: F1", "Key: 1", "Key: Q", "Key: A", "Key: \\ (ISO)", "Key: Left Windows", "Key: Print Screen", "Key: F10", "Key: 0", "Key: P", "Key: ;", "Key: .", "Key: Enter", "Key: Down Arrow", "Key: F2", "Key: 2", "Key: W", "Key: S", "Key: Z", "Key: Left Alt", "Key: Scroll Lock", "Key: Backspace", "Key: F11", "Key: -", "Key: [", "Key: '", "Key: /", "Key: Right Arrow", "Key: F3", "Key: 3", "Key: E", "Key: D", "Key: X", "Key: Pause/Break", "Key: Delete", "Key: Number Pad 7", "Key: Num Lock", "Key: Number Pad 6", "Key: F4", "Key: 4", "Key: R", "Key: F", "Key: C", "Key: Space", "Key: Insert", "Key: End", "Key: Number Pad 8", "Key: Number Pad /", "Key: Number Pad 1", "Key: F5", "Key: 5", "Key: T", "Key: G", "Key: V", "Key: Home", "Key: Page Down", "Key: Number Pad 9", "Key: Number Pad *", "Key: Number Pad 2", "Key: F6", "Key: 6", "Key: Y", "Key: H", "Key: B", "Key: Page Up", "Key: Right Shift", "Key: Number Pad -", "Key: Number Pad 3", "Key: F7", "Key: 7", "Key: U", "Key: J", "Key: N", "Key: Right Alt", "Key: ]", "Key: Right Control", "Key: Number Pad 4", "Key: Number Pad +", "Key: Number Pad 0", "Key: F8", "Key: 8", "Key: I", "Key: K", "Key: M", "Key: Right Windows", "Key: \\ (ANSI)", "Key: Up Arrow", "Key: Number Pad 5", "Key: Number Pad Enter", "Key: Number Pad ." }; RGBController_HyperXAlloyFPS::RGBController_HyperXAlloyFPS(HyperXAlloyFPSController* hyperx_ptr) { controller = hyperx_ptr; name = "HyperX Alloy FPS"; vendor = "HyperX"; type = DEVICE_TYPE_KEYBOARD; description = "HyperX Alloy FPS Device"; location = controller->GetDeviceLocation(); serial = controller->GetSerialString(); mode Direct; Direct.name = "Direct"; Direct.value = 0; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); SetupZones(); /*-----------------------------------------------------*\ | The HyperX Alloy FPS requires a steady stream of | | packets in order to not revert out of direct mode. | | Start a thread to continuously refresh the device | \*-----------------------------------------------------*/ keepalive_thread_run = true; keepalive_thread = new std::thread(&RGBController_HyperXAlloyFPS::KeepaliveThreadFunction, this); } RGBController_HyperXAlloyFPS::~RGBController_HyperXAlloyFPS() { keepalive_thread_run = false; keepalive_thread->join(); delete keepalive_thread; /*---------------------------------------------------------*\ | Delete the matrix map | \*---------------------------------------------------------*/ for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++) { if(zones[zone_index].matrix_map != NULL) { delete zones[zone_index].matrix_map; } } delete controller; } void RGBController_HyperXAlloyFPS::SetupZones() { /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ unsigned int total_led_count = 0; for(unsigned int zone_idx = 0; zone_idx < 1; zone_idx++) { zone new_zone; new_zone.name = zone_names[zone_idx]; new_zone.type = zone_types[zone_idx]; new_zone.leds_min = zone_sizes[zone_idx]; new_zone.leds_max = zone_sizes[zone_idx]; new_zone.leds_count = zone_sizes[zone_idx]; if(zone_types[zone_idx] == ZONE_TYPE_MATRIX) { new_zone.matrix_map = new matrix_map_type; new_zone.matrix_map->height = 6; new_zone.matrix_map->width = 23; new_zone.matrix_map->map = (unsigned int *)&matrix_map; } else { new_zone.matrix_map = NULL; } zones.push_back(new_zone); total_led_count += zone_sizes[zone_idx]; } for(unsigned int led_idx = 0; led_idx < total_led_count; led_idx++) { led new_led; new_led.name = led_names[led_idx]; leds.push_back(new_led); } SetupColors(); } void RGBController_HyperXAlloyFPS::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_HyperXAlloyFPS::DeviceUpdateLEDs() { last_update_time = std::chrono::steady_clock::now(); if(active_mode == 0) { controller->SetLEDsDirect(colors); } } void RGBController_HyperXAlloyFPS::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_HyperXAlloyFPS::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_HyperXAlloyFPS::SetCustomMode() { active_mode = 0; } void RGBController_HyperXAlloyFPS::DeviceUpdateMode() { } void RGBController_HyperXAlloyFPS::KeepaliveThreadFunction() { while(keepalive_thread_run) { if(active_mode == 0) { if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50)) { UpdateLEDs(); } } std::this_thread::sleep_for(10ms);; } }